Author: | D Shipway | ISBN: | 9781460952542 |
Publisher: | D Shipway | Publication: | February 22, 2011 |
Imprint: | Smashwords Edition | Language: | English |
Author: | D Shipway |
ISBN: | 9781460952542 |
Publisher: | D Shipway |
Publication: | February 22, 2011 |
Imprint: | Smashwords Edition |
Language: | English |
“Fear The Power Of Imagination.”
Trapped in a world full of classic monsters — perhaps even more terrifying for techno-geeks, a world completely bereft of technology — Coop and Doc must adapt to survive the inferno of creatures set against them. They must become Monster Hackers.
In pursuit of the nefarious Mad Scientist, Mort I. Phyde, and hunted by the vile Lord Ruthven, they must enlist the aid of some unlikely allies as they make their way through the labyrinth of Mun Straw City. Our heroes must make it past the post-zombie-pocalypse suburbs, into the victorian vampire district, and further beyond the gluttonous science station (just past the giant monster battleground). Will they prevail in gladiatorial combat with unliving (thus slightly unkillable) combatants? Will they survive the most dangerous werewolf game? As they try to stay alive by the edge of their blades, they’ll have to keep their wits to stay sane through the haunted ghost traps and a mind-bending magical university.
“Fear The Power Of Imagination.”
Trapped in a world full of classic monsters — perhaps even more terrifying for techno-geeks, a world completely bereft of technology — Coop and Doc must adapt to survive the inferno of creatures set against them. They must become Monster Hackers.
In pursuit of the nefarious Mad Scientist, Mort I. Phyde, and hunted by the vile Lord Ruthven, they must enlist the aid of some unlikely allies as they make their way through the labyrinth of Mun Straw City. Our heroes must make it past the post-zombie-pocalypse suburbs, into the victorian vampire district, and further beyond the gluttonous science station (just past the giant monster battleground). Will they prevail in gladiatorial combat with unliving (thus slightly unkillable) combatants? Will they survive the most dangerous werewolf game? As they try to stay alive by the edge of their blades, they’ll have to keep their wits to stay sane through the haunted ghost traps and a mind-bending magical university.