Mobile Learning Environment (MoLE) Project

A global technology initiative

Nonfiction, Reference & Language, Reference, Research, Science & Nature, Technology, Engineering, Guides & Handbooks
Cover of the book Mobile Learning Environment (MoLE) Project by Jacob Hodges, eBookPartnership.com
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jacob Hodges ISBN: 9781783010455
Publisher: eBookPartnership.com Publication: January 22, 2013
Imprint: eBookPartnership.com Language: English
Author: Jacob Hodges
ISBN: 9781783010455
Publisher: eBookPartnership.com
Publication: January 22, 2013
Imprint: eBookPartnership.com
Language: English
The 'Mobile Learning Environment (MoLE) Project: a global technology initiative', was a two-year project that included e-Learning and medical professionals from academia, commercial, government and NGO representing 24 countries from five continents. It focused on providing training/education in areas with low-bandwidth and limited internet connectivity and infrastructure.

This eBook provides readers with -
- a comprehensive education and training app that contains six major content categories (i.e., learning, reference library, standards, networking, mission tools, and mission pack);
- access to, and use of, the Mobile Learning Environment (MoLE) Project source code for iOS and Android devices, and the online content catalogue repository to create, share and develop apps;
- the data collection and evaluation strategy that incorporated social responsibility, ethical practices, solid research approaches and professional standards;
- an in-depth review of the evaluation finding on the accessibility, effectiveness, satisfaction/self-efficacy, utility and usefulness of mobile technologies as a learning medium; and
- conclusions on what made the app learner centered (i.e., built on the skills and knowledge of the individual/teams), knowledge centered (i.e., providing educational content that is factually sound), and community centered (i.e., promoted the sharing of knowledge and collaboration).
It also provides in-depth information on what is contained in the six major content categories that were developed (i.e., library, networking, mission packs, mission tools, leaning, and standards), which is also available in both the Apple and Android Markets.

This eBook will be of interest to:
- Anyone developing mobile applications
- Educators and Teachers
- E-Learning and m-Learning Professionals
- Evaluators
- Government and Non-Governmental Organizations (NGO)
- Information Technology (IT) Professionals
- Quality Management Professionals
- Research, Development, Testing & Evaluation (RDT&E) Professionals
- Scientist and Technology (S&T) Professionals
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
The 'Mobile Learning Environment (MoLE) Project: a global technology initiative', was a two-year project that included e-Learning and medical professionals from academia, commercial, government and NGO representing 24 countries from five continents. It focused on providing training/education in areas with low-bandwidth and limited internet connectivity and infrastructure.

This eBook provides readers with -
- a comprehensive education and training app that contains six major content categories (i.e., learning, reference library, standards, networking, mission tools, and mission pack);
- access to, and use of, the Mobile Learning Environment (MoLE) Project source code for iOS and Android devices, and the online content catalogue repository to create, share and develop apps;
- the data collection and evaluation strategy that incorporated social responsibility, ethical practices, solid research approaches and professional standards;
- an in-depth review of the evaluation finding on the accessibility, effectiveness, satisfaction/self-efficacy, utility and usefulness of mobile technologies as a learning medium; and
- conclusions on what made the app learner centered (i.e., built on the skills and knowledge of the individual/teams), knowledge centered (i.e., providing educational content that is factually sound), and community centered (i.e., promoted the sharing of knowledge and collaboration).
It also provides in-depth information on what is contained in the six major content categories that were developed (i.e., library, networking, mission packs, mission tools, leaning, and standards), which is also available in both the Apple and Android Markets.

This eBook will be of interest to:
- Anyone developing mobile applications
- Educators and Teachers
- E-Learning and m-Learning Professionals
- Evaluators
- Government and Non-Governmental Organizations (NGO)
- Information Technology (IT) Professionals
- Quality Management Professionals
- Research, Development, Testing & Evaluation (RDT&E) Professionals
- Scientist and Technology (S&T) Professionals

More books from eBookPartnership.com

Cover of the book Long and Ultra Distance Off-Road Running by Jacob Hodges
Cover of the book Ruby My Precious Gem! by Jacob Hodges
Cover of the book Splinter by Jacob Hodges
Cover of the book Noah's Ark 2 by Jacob Hodges
Cover of the book A Boys Own Wartime Adventure by Jacob Hodges
Cover of the book The Witch’s Garden by Jacob Hodges
Cover of the book Illicit Lover by Jacob Hodges
Cover of the book The Black Scarf: Bankers, Billionaires and BMWs to the moon by Jacob Hodges
Cover of the book Branch Line Louie and His Stories in Rhyme by Jacob Hodges
Cover of the book Tokyo Hearts by Jacob Hodges
Cover of the book Don’t Bet the Farm by Jacob Hodges
Cover of the book Tattooed Hands by Jacob Hodges
Cover of the book How to Fulfil Tight and Demanding Briefs by Jacob Hodges
Cover of the book The Bent Brief by Jacob Hodges
Cover of the book Wild Rose by Jacob Hodges
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy