Media in the Ubiquitous Era

Ambient, Social and Gaming Media

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Social & Cultural Studies, Social Science
Cover of the book Media in the Ubiquitous Era by , IGI Global
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781466605534
Publisher: IGI Global Publication: September 30, 2011
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781466605534
Publisher: IGI Global
Publication: September 30, 2011
Imprint: Information Science Reference
Language: English
Media in the ubiquitous area is undergoing a tremendous change. Social media and Web 2.0 are applied in ever more diverse practices both in private and public communities and digital games and play are currently undergoing many transformations. Traditional communication and expression modalities are challenged and totally new practices are constructed in the collaborative, interactive media space. Media in the Ubiquitous Era: Ambient, Social and Gaming Media focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint. This book is unique in the sense that it does not only cover the field of commerce, but also science, research, and citizens. Through a set of contributions to the MindTrek, a non-profit umbrella organization for societies working in the fields of digital media and information society, this book is a must have for anyone interested in the future of this area.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Media in the ubiquitous area is undergoing a tremendous change. Social media and Web 2.0 are applied in ever more diverse practices both in private and public communities and digital games and play are currently undergoing many transformations. Traditional communication and expression modalities are challenged and totally new practices are constructed in the collaborative, interactive media space. Media in the Ubiquitous Era: Ambient, Social and Gaming Media focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint. This book is unique in the sense that it does not only cover the field of commerce, but also science, research, and citizens. Through a set of contributions to the MindTrek, a non-profit umbrella organization for societies working in the fields of digital media and information society, this book is a must have for anyone interested in the future of this area.

More books from IGI Global

Cover of the book Impacts of Political Instability on Economics in the MENA Region by
Cover of the book Succession Planning and Implementation in Libraries by
Cover of the book Advanced Solar Cell Materials, Technology, Modeling, and Simulation by
Cover of the book Grid Technologies for E-Health by
Cover of the book Handbook of Research on Cloud Computing and Big Data Applications in IoT by
Cover of the book Collaboration and the Semantic Web by
Cover of the book Immigration and Refugee Policy by
Cover of the book Professional Development Schools and Transformative Partnerships by
Cover of the book Teacher Education for Ethical Professional Practice in the 21st Century by
Cover of the book Resource Management of Mobile Cloud Computing Networks and Environments by
Cover of the book Global Information Diffusion and Management in Contemporary Society by
Cover of the book Handbook of Research on Women's Issues and Rights in the Developing World by
Cover of the book Fog Computing by
Cover of the book Marketing Strategies for Higher Education Institutions by
Cover of the book Exploring Innovative and Successful Applications of Soft Computing by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy