Mastering Android Game Development with Unity

Nonfiction, Computers, Application Software, Multimedia, Advanced Computing, Programming, Data Modeling & Design, Internet
Cover of the book Mastering Android Game Development with Unity by Wajahat Karim, Siddharth Shekar, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Wajahat Karim, Siddharth Shekar ISBN: 9781785282942
Publisher: Packt Publishing Publication: May 25, 2017
Imprint: Packt Publishing Language: English
Author: Wajahat Karim, Siddharth Shekar
ISBN: 9781785282942
Publisher: Packt Publishing
Publication: May 25, 2017
Imprint: Packt Publishing
Language: English

Create enthralling Android games with Unity Faster Than Ever Before

About This Book

  • Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations.
  • Create amazing Graphical User Interfaces (GUIs) with Unity's new uGUI system
  • Unravel and deploy exciting games across Android devices

Who This Book Is For

If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts.

What You Will Learn

  • Develop your own Jetpack Joyride clone game
  • Explore the advanced features of Unity 5 by building your own Action Fighting game
  • Develop remarkable Graphical User Interfaces (GUIs) with Unity's new uGUI system
  • Enhance your game by adding stunning particle systems and complex animations
  • Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras
  • Make your game more realistic by providing music and sound effects
  • Debug and deploy your games on different Android devices

In Detail

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer.

You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.

Style and approach

A step-by-step and detailed guide to developing high-end complex Android games utilizing the advanced concepts of Unity.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Create enthralling Android games with Unity Faster Than Ever Before

About This Book

Who This Book Is For

If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts.

What You Will Learn

In Detail

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer.

You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.

Style and approach

A step-by-step and detailed guide to developing high-end complex Android games utilizing the advanced concepts of Unity.

More books from Packt Publishing

Cover of the book Hadoop Backup and Recovery Solutions by Wajahat Karim, Siddharth Shekar
Cover of the book Akka Essentials by Wajahat Karim, Siddharth Shekar
Cover of the book Drupal 7 Fields/CCK Beginner's Guide by Wajahat Karim, Siddharth Shekar
Cover of the book Microsoft System Center 2012 Endpoint Protection Cookbook by Wajahat Karim, Siddharth Shekar
Cover of the book iOS and OS X Network Programming Cookbook by Wajahat Karim, Siddharth Shekar
Cover of the book Kali Linux Web Penetration Testing Cookbook by Wajahat Karim, Siddharth Shekar
Cover of the book React: Building Modern Web Applications by Wajahat Karim, Siddharth Shekar
Cover of the book Mastering Text Mining with R by Wajahat Karim, Siddharth Shekar
Cover of the book Learning Geospatial Analysis with Python - Second Edition by Wajahat Karim, Siddharth Shekar
Cover of the book Instant Zepto.js by Wajahat Karim, Siddharth Shekar
Cover of the book Building Microservices with Spring by Wajahat Karim, Siddharth Shekar
Cover of the book UX Design for Mobile by Wajahat Karim, Siddharth Shekar
Cover of the book Unity 3.x Game Development Essentials by Wajahat Karim, Siddharth Shekar
Cover of the book Learning Three.js — the JavaScript 3D Library for WebGL - Second Edition by Wajahat Karim, Siddharth Shekar
Cover of the book Oracle Data Integrator 11g Cookbook by Wajahat Karim, Siddharth Shekar
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy