Making Smart Cities More Playable

Exploring Playable Cities

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Artificial Intelligence, General Computing
Cover of the book Making Smart Cities More Playable by , Springer Singapore
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9789811397653
Publisher: Springer Singapore Publication: July 23, 2019
Imprint: Springer Language: English
Author:
ISBN: 9789811397653
Publisher: Springer Singapore
Publication: July 23, 2019
Imprint: Springer
Language: English

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

More books from Springer Singapore

Cover of the book Coping with Financial Crises by
Cover of the book Atlas of Lymphatic Anatomy in the Head, Neck, Chest and Limbs by
Cover of the book Mathematical and Statistical Applications in Life Sciences and Engineering by
Cover of the book The Psychology of Asian Learners by
Cover of the book Governance and Risk Management in Taxation by
Cover of the book Green Fashion by
Cover of the book Emerging Practices in Scholarship of Learning and Teaching in a Digital Era by
Cover of the book Micro-electrical Discharge Machining Processes by
Cover of the book The WordNet in Indian Languages by
Cover of the book Large Dams by
Cover of the book China’s Domestic and International Migration Development by
Cover of the book Practical Iterative Learning Control with Frequency Domain Design and Sampled Data Implementation by
Cover of the book Nonlinear Adiabatic Evolution of Quantum Systems by
Cover of the book Telocytes by
Cover of the book The Challenge of Teaching by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy