Location-based Mobile Games

State of the art and future challenges for developing location-based games for mobile devices

Nonfiction, Computers, Internet
Cover of the book Location-based Mobile Games by L. A. Lehmann, GRIN Publishing
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Author: L. A. Lehmann ISBN: 9783656113010
Publisher: GRIN Publishing Publication: January 30, 2012
Imprint: GRIN Publishing Language: English
Author: L. A. Lehmann
ISBN: 9783656113010
Publisher: GRIN Publishing
Publication: January 30, 2012
Imprint: GRIN Publishing
Language: English
Seminar paper from the year 2012 in the subject Computer Science - Internet, New Technologies, grade: 1.3, Technical University of Berlin, course: Service-centric Networking, language: English, abstract: In the recent years location-based services have become more and more popular due to advanced mobile devices that make the use of these services very convenient. With the rise of location-based services location-based games will also gain popularity and become more wide spread. This seminar paper describes game patterns and new game types that are possible with location based games. It also examines different techniques to determine the geolocation of players, and it analyses the changes to the game experiences known from traditional video games. Ultimately this paper gives an overview of the current state of the art concerning location-based games and discusses several issues and possibilities concerning the implementation of one.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Seminar paper from the year 2012 in the subject Computer Science - Internet, New Technologies, grade: 1.3, Technical University of Berlin, course: Service-centric Networking, language: English, abstract: In the recent years location-based services have become more and more popular due to advanced mobile devices that make the use of these services very convenient. With the rise of location-based services location-based games will also gain popularity and become more wide spread. This seminar paper describes game patterns and new game types that are possible with location based games. It also examines different techniques to determine the geolocation of players, and it analyses the changes to the game experiences known from traditional video games. Ultimately this paper gives an overview of the current state of the art concerning location-based games and discusses several issues and possibilities concerning the implementation of one.

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