Learn SpriteBuilder for iOS Game Development

Nonfiction, Computers, Macintosh, General Computing, Programming
Cover of the book Learn SpriteBuilder for iOS Game Development by Steffen  Itterheim, Apress
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Steffen Itterheim ISBN: 9781484202623
Publisher: Apress Publication: November 26, 2014
Imprint: Apress Language: English
Author: Steffen Itterheim
ISBN: 9781484202623
Publisher: Apress
Publication: November 26, 2014
Imprint: Apress
Language: English

SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.

You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.

You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.

More books from Apress

Cover of the book Dynamic SQL by Steffen  Itterheim
Cover of the book Success in Programming by Steffen  Itterheim
Cover of the book Deploying Rails with Docker, Kubernetes and ECS by Steffen  Itterheim
Cover of the book C# and XML Primer by Steffen  Itterheim
Cover of the book Commercializing Innovation by Steffen  Itterheim
Cover of the book Windows 10 Primer by Steffen  Itterheim
Cover of the book Practical Guide to Salesforce Communities by Steffen  Itterheim
Cover of the book Beginning Oracle SQL by Steffen  Itterheim
Cover of the book LEGO® MINDSTORMS® EV3 by Steffen  Itterheim
Cover of the book Planning and Designing Effective Metrics by Steffen  Itterheim
Cover of the book Advanced API Security by Steffen  Itterheim
Cover of the book Paint Shop Pro 8 Zero to Hero by Steffen  Itterheim
Cover of the book Pro Oracle Database 18c Administration by Steffen  Itterheim
Cover of the book Building Custom Tasks for SQL Server Integration Services by Steffen  Itterheim
Cover of the book Learn Microservices with Spring Boot by Steffen  Itterheim
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy