Learn SpriteBuilder for iOS Game Development

Nonfiction, Computers, Macintosh, General Computing, Programming
Cover of the book Learn SpriteBuilder for iOS Game Development by Steffen  Itterheim, Apress
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Steffen Itterheim ISBN: 9781484202623
Publisher: Apress Publication: November 26, 2014
Imprint: Apress Language: English
Author: Steffen Itterheim
ISBN: 9781484202623
Publisher: Apress
Publication: November 26, 2014
Imprint: Apress
Language: English

SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.

You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.

You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.

More books from Apress

Cover of the book Introducing Java EE 7 by Steffen  Itterheim
Cover of the book Exporting by Steffen  Itterheim
Cover of the book Get Fit with Apple Watch by Steffen  Itterheim
Cover of the book PHP Persistence by Steffen  Itterheim
Cover of the book Spring Recipes by Steffen  Itterheim
Cover of the book Creating Blogs with Jekyll by Steffen  Itterheim
Cover of the book Beginning Laravel by Steffen  Itterheim
Cover of the book Business Process Automation with ProcessMaker 3.1 by Steffen  Itterheim
Cover of the book Beginning Scribus by Steffen  Itterheim
Cover of the book ASP.NET Core Recipes by Steffen  Itterheim
Cover of the book Beginning Microsoft Kinect for Windows SDK 2.0 by Steffen  Itterheim
Cover of the book PHP and MySQL Recipes by Steffen  Itterheim
Cover of the book Pro ASP.NET Web API by Steffen  Itterheim
Cover of the book 3D Printed Science Projects Volume 2 by Steffen  Itterheim
Cover of the book Kubernetes Management Design Patterns by Steffen  Itterheim
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy