Joystick Soldiers

The Politics of Play in Military Video Games

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Social & Cultural Studies, Social Science
Cover of the book Joystick Soldiers by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781135842819
Publisher: Taylor and Francis Publication: September 10, 2009
Imprint: Routledge Language: English
Author:
ISBN: 9781135842819
Publisher: Taylor and Francis
Publication: September 10, 2009
Imprint: Routledge
Language: English

Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America’s Army, which was developed by the U.S.Army as a public relations and recruitment tool.

This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.

 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America’s Army, which was developed by the U.S.Army as a public relations and recruitment tool.

This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.

 

More books from Taylor and Francis

Cover of the book The Rise of Science in Islam and the West by
Cover of the book Education, Leadership and Islam by
Cover of the book Technology Transfer by
Cover of the book Refugee Protection and the Role of Law by
Cover of the book Medieval and Renaissance Lactations by
Cover of the book Nationalism by
Cover of the book International Tourism Development and the Gulf Cooperation Council States by
Cover of the book Social Complexity in the Making by
Cover of the book Housing, Race and Law by
Cover of the book Marketing Briefs by
Cover of the book Search by
Cover of the book Governing Europe's Marine Environment by
Cover of the book The Experimental Psychology of Beauty by
Cover of the book The Culture of English Antislavery, 1780-1860 by
Cover of the book The Routledge Companion to Modern European History since 1763 by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy