Introduction to Game Design, Prototyping, and Development

From Concept to Playable Game with Unity and C#

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Introduction to Game Design, Prototyping, and Development by Jeremy Gibson Bond, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jeremy Gibson Bond ISBN: 9780133439625
Publisher: Pearson Education Publication: July 4, 2014
Imprint: Addison-Wesley Professional Language: English
Author: Jeremy Gibson Bond
ISBN: 9780133439625
Publisher: Pearson Education
Publication: July 4, 2014
Imprint: Addison-Wesley Professional
Language: English

Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C#

 

Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills.

 

Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms.

 

If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book.

 

COVERAGE INCLUDES

  • In-depth tutorials for eight different game prototypes
  • Developing new game design concepts
  • Moving quickly from design concepts to working digital prototypes
  • Improving your designs through rapid iteration
  • Playtesting your games and interpreting the feedback that you receive
  • Tuning games to get the right “game balance” and “game feel”
  • Developing with Unity, today’s best engine for independent game development
  • Learning C# the right way
  • Using Agile and Scrum to efficiently organize your game design and development process
  • Debugging your game code
  • Getting into the highly competitive, fast-changing game industry
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C#

 

Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills.

 

Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms.

 

If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book.

 

COVERAGE INCLUDES

More books from Pearson Education

Cover of the book BESSI by Jeremy Gibson Bond
Cover of the book Managing Mailboxes, Groups, & Other Objects by Jeremy Gibson Bond
Cover of the book Chinese Counterfeiting and Piracy by Jeremy Gibson Bond
Cover of the book Learn Adobe Photoshop CC for Visual Communication by Jeremy Gibson Bond
Cover of the book Real World Color Management by Jeremy Gibson Bond
Cover of the book Ubuntu Unleashed 2013 Edition by Jeremy Gibson Bond
Cover of the book The Home Owner's Guide to Taking Control of Your Money by Jeremy Gibson Bond
Cover of the book The Art of Persuasion (Collection) by Jeremy Gibson Bond
Cover of the book Who Cares Wins by Jeremy Gibson Bond
Cover of the book Business Express: Your first 60 days as a leader by Jeremy Gibson Bond
Cover of the book Responsive Web Design in 24 Hours, Sams Teach Yourself by Jeremy Gibson Bond
Cover of the book Professional Scrum Development with Microsoft Visual Studio 2012 by Jeremy Gibson Bond
Cover of the book Mail and Data Merges Using Word 2007 (Digital Short Cut) by Jeremy Gibson Bond
Cover of the book Joomla! by Jeremy Gibson Bond
Cover of the book The Handmaid’s Tale: York Notes for A-level by Jeremy Gibson Bond
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy