Interactivity, Game Creation, Design, Learning, and Innovation

5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

Nonfiction, Computers, Application Software, Multimedia, Advanced Computing, Computer Science, History
Cover of the book Interactivity, Game Creation, Design, Learning, and Innovation by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319558349
Publisher: Springer International Publishing Publication: March 17, 2017
Imprint: Springer Language: English
Author:
ISBN: 9783319558349
Publisher: Springer International Publishing
Publication: March 17, 2017
Imprint: Springer
Language: English

This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”.
The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”.
The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.

More books from Springer International Publishing

Cover of the book Change of Time Methods in Quantitative Finance by
Cover of the book Reforms and Innovation in Education by
Cover of the book Imperialism and the Wider Atlantic by
Cover of the book Elliptic Integrals, Elliptic Functions and Modular Forms in Quantum Field Theory by
Cover of the book The Sedated Society by
Cover of the book Governance in Russian Regions by
Cover of the book Intelligent Medical Decision Support System Based on Imperfect Information by
Cover of the book Hybrid ADCs, Smart Sensors for the IoT, and Sub-1V & Advanced Node Analog Circuit Design by
Cover of the book Electricity-based Fuels by
Cover of the book The Birth of NASA by
Cover of the book Medical Image Computing and Computer Assisted Intervention – MICCAI 2018 by
Cover of the book Biological Soil Crusts: An Organizing Principle in Drylands by
Cover of the book Good Laboratory Practices for Forensic Chemistry by
Cover of the book The Sociology of Sports-Talk Radio by
Cover of the book Nonlinear Water Waves by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy