Interactivity, Game Creation, Design, Learning, and Innovation

5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

Nonfiction, Computers, Application Software, Multimedia, Advanced Computing, Computer Science, History
Cover of the book Interactivity, Game Creation, Design, Learning, and Innovation by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319558349
Publisher: Springer International Publishing Publication: March 17, 2017
Imprint: Springer Language: English
Author:
ISBN: 9783319558349
Publisher: Springer International Publishing
Publication: March 17, 2017
Imprint: Springer
Language: English

This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”.
The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”.
The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.

More books from Springer International Publishing

Cover of the book Knowledge-Intensive Entrepreneurship by
Cover of the book Questioning the Foundations of Physics by
Cover of the book Organic Farming for Sustainable Agriculture by
Cover of the book Translation, Globalization and Translocation by
Cover of the book Aggressive and Violent Peasant Elites in the Nordic Countries, C. 1500-1700 by
Cover of the book Chemistry and Technology of Yoghurt Fermentation by
Cover of the book The 1940 Vrancea Earthquake. Issues, Insights and Lessons Learnt by
Cover of the book Minimal English for a Global World by
Cover of the book Transnational Evidence and Multicultural Inquiries in Europe by
Cover of the book Production and Efficiency Analysis with R by
Cover of the book Linguistic Pragmatics of Intercultural Professional and Business Communication by
Cover of the book Holocaust Education in Primary Schools in the Twenty-First Century by
Cover of the book TRP Channels in Sensory Transduction by
Cover of the book Statistical Physics of Nanoparticles in the Gas Phase by
Cover of the book Artificial Neural Networks and Machine Learning – ICANN 2016 by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy