How to Cheat in Unity 5

Tips and Tricks for Game Development

Nonfiction, Computers, Advanced Computing, Programming, Data Modeling & Design
Cover of the book How to Cheat in Unity 5 by Alan Thorn, CRC Press
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Author: Alan Thorn ISBN: 9781317622710
Publisher: CRC Press Publication: July 16, 2015
Imprint: Routledge Language: English
Author: Alan Thorn
ISBN: 9781317622710
Publisher: CRC Press
Publication: July 16, 2015
Imprint: Routledge
Language: English

Looking to become more efficient using Unity?

How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to work more quickly and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores time-saving features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, this book features a companion website at www.alanthorn.net, where you can download the book’s companion files and also watch bonus tutorial video content.

  • Learn bite-sized tips and tricks for effective Unity workflows
  • Become a more powerful Unity user through interface customization
  • Enhance your productivity with rendering tricks, better scene organization and more
  • Better understand Unity asset and import workflows
  • Learn techniques to save you time and money during development
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Looking to become more efficient using Unity?

How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to work more quickly and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores time-saving features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, this book features a companion website at www.alanthorn.net, where you can download the book’s companion files and also watch bonus tutorial video content.

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