How Smart Machines Think

Nonfiction, Computers, Advanced Computing, Artificial Intelligence, General Computing, Science & Nature, Technology
Cover of the book How Smart Machines Think by Sean Gerrish, The MIT Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Sean Gerrish ISBN: 9780262347945
Publisher: The MIT Press Publication: October 5, 2018
Imprint: The MIT Press Language: English
Author: Sean Gerrish
ISBN: 9780262347945
Publisher: The MIT Press
Publication: October 5, 2018
Imprint: The MIT Press
Language: English

Everything you've always wanted to know about self-driving cars, Netflix recommendations, IBM's Watson, and video game-playing computer programs.

The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these things work? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today's machines so smart.

Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine (which had an unexpected ending); and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world—and to play Atari video games better than humans. He explains Watson's famous victory on Jeopardy, and he looks at how computers play games, describing AlphaGo and Deep Blue, which beat reigning world champions at the strategy games of Go and chess. Computers have not yet mastered everything, however; Gerrish outlines the difficulties in creating intelligent agents that can successfully play video games like StarCraft that have evaded solution—at least for now.

Gerrish weaves the stories behind these breakthroughs into the narrative, introducing readers to many of the researchers involved, and keeping technical details to a minimum. Science and technology buffs will find this book an essential guide to a future in which machines can outsmart people.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Everything you've always wanted to know about self-driving cars, Netflix recommendations, IBM's Watson, and video game-playing computer programs.

The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these things work? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today's machines so smart.

Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine (which had an unexpected ending); and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world—and to play Atari video games better than humans. He explains Watson's famous victory on Jeopardy, and he looks at how computers play games, describing AlphaGo and Deep Blue, which beat reigning world champions at the strategy games of Go and chess. Computers have not yet mastered everything, however; Gerrish outlines the difficulties in creating intelligent agents that can successfully play video games like StarCraft that have evaded solution—at least for now.

Gerrish weaves the stories behind these breakthroughs into the narrative, introducing readers to many of the researchers involved, and keeping technical details to a minimum. Science and technology buffs will find this book an essential guide to a future in which machines can outsmart people.

More books from The MIT Press

Cover of the book Beyond Austerity by Sean Gerrish
Cover of the book Robots by Sean Gerrish
Cover of the book Biopolitical Screens by Sean Gerrish
Cover of the book Drone by Sean Gerrish
Cover of the book A Composer's Guide to Game Music by Sean Gerrish
Cover of the book The Unreliable Nation by Sean Gerrish
Cover of the book Playing with Sound by Sean Gerrish
Cover of the book The Terror of Evidence by Sean Gerrish
Cover of the book Transgression in Games and Play by Sean Gerrish
Cover of the book Post-Truth by Sean Gerrish
Cover of the book Consuming Power by Sean Gerrish
Cover of the book The Spider's Thread by Sean Gerrish
Cover of the book Reform of the International Monetary System by Sean Gerrish
Cover of the book Guardians of Finance by Sean Gerrish
Cover of the book Living Zen Remindfully by Sean Gerrish
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy