GPU Pro 360 Guide to Geometry Manipulation

Nonfiction, Science & Nature, Mathematics, Graphic Methods
Cover of the book GPU Pro 360 Guide to Geometry Manipulation by , CRC Press
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Author: ISBN: 9781351339513
Publisher: CRC Press Publication: April 17, 2018
Imprint: A K Peters/CRC Press Language: English
Author:
ISBN: 9781351339513
Publisher: CRC Press
Publication: April 17, 2018
Imprint: A K Peters/CRC Press
Language: English

Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.

Key Features:

  • Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices

    Covers specific challenges involved in creating games on various platforms

    Explores the latest developments in the rapidly evolving field of real-time rendering

    Takes a practical approach that helps graphics programmers solve their daily challenges

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.

Key Features:

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