Author: | ISBN: | 9781351339513 | |
Publisher: | CRC Press | Publication: | April 17, 2018 |
Imprint: | A K Peters/CRC Press | Language: | English |
Author: | |
ISBN: | 9781351339513 |
Publisher: | CRC Press |
Publication: | April 17, 2018 |
Imprint: | A K Peters/CRC Press |
Language: | English |
Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.
Key Features:
Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices
Covers specific challenges involved in creating games on various platforms
Explores the latest developments in the rapidly evolving field of real-time rendering
Takes a practical approach that helps graphics programmers solve their daily challenges
Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.
Key Features:
Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices
Covers specific challenges involved in creating games on various platforms
Explores the latest developments in the rapidly evolving field of real-time rendering
Takes a practical approach that helps graphics programmers solve their daily challenges