Going Live

Kids, Technology, Computers
Cover of the book Going Live by Colin Wilkinson, The Rosen Publishing Group, Inc
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Colin Wilkinson ISBN: 9781448869336
Publisher: The Rosen Publishing Group, Inc Publication: July 15, 2012
Imprint: Rosen Young Adult Language: English
Author: Colin Wilkinson
ISBN: 9781448869336
Publisher: The Rosen Publishing Group, Inc
Publication: July 15, 2012
Imprint: Rosen Young Adult
Language: English

Building a successful digital product requires working knowledge of the technology involved and familiarity with the competition. With new tools appearing regularly, making the job of constructing apps and websites easier, it's possible to dive in with little experience and come out with a hit product. An overview is given of how to design, develop, and launch digital products, including mobile apps, games, websites, and blogs. Understanding the steps needed to create the product, as well as the tools and techniques used during production, will help readers move forward with confidence. The author, an expert game developer, reviews key code languages, technologies, and development approaches, using simple explanations and instructions to get the reader going. The book also covers options for monetizing a digital product, such as setting up online payment systems or supporting the product with advertising.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Building a successful digital product requires working knowledge of the technology involved and familiarity with the competition. With new tools appearing regularly, making the job of constructing apps and websites easier, it's possible to dive in with little experience and come out with a hit product. An overview is given of how to design, develop, and launch digital products, including mobile apps, games, websites, and blogs. Understanding the steps needed to create the product, as well as the tools and techniques used during production, will help readers move forward with confidence. The author, an expert game developer, reviews key code languages, technologies, and development approaches, using simple explanations and instructions to get the reader going. The book also covers options for monetizing a digital product, such as setting up online payment systems or supporting the product with advertising.

More books from The Rosen Publishing Group, Inc

Cover of the book Battle Reenactments by Colin Wilkinson
Cover of the book Riding Bowls and Pools by Colin Wilkinson
Cover of the book Getting the Most Out of Makerspaces to Go from Idea to Market by Colin Wilkinson
Cover of the book Jimmy Wales and Wikipedia by Colin Wilkinson
Cover of the book Steve Jobs and Apple by Colin Wilkinson
Cover of the book Salty and Sugary Snacks by Colin Wilkinson
Cover of the book Nazi Concentration Camps: A Policy of Genocide by Colin Wilkinson
Cover of the book Getting to Know Python by Colin Wilkinson
Cover of the book Notorious Tyrants by Colin Wilkinson
Cover of the book Female Activists by Colin Wilkinson
Cover of the book Canada's First Nations and Cultural Genocide by Colin Wilkinson
Cover of the book Teens Talk About Suicide, Death, and Grieving by Colin Wilkinson
Cover of the book Duke Basketball by Colin Wilkinson
Cover of the book Small Game Hunting by Colin Wilkinson
Cover of the book Deforestation by Colin Wilkinson
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy