Get 2 Know U Text Junkies: Book 1

Kids, Fiction, Chapter Books
Cover of the book Get 2 Know U Text Junkies: Book 1 by Katie Dunham, Katie Dunham
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Author: Katie Dunham ISBN: 9781476005621
Publisher: Katie Dunham Publication: July 24, 2012
Imprint: Smashwords Edition Language: English
Author: Katie Dunham
ISBN: 9781476005621
Publisher: Katie Dunham
Publication: July 24, 2012
Imprint: Smashwords Edition
Language: English

Can u imagine requiring fifty 10 year-olds 2 use cell phones in school?
This is the case at West Side Elementary school where a new grant brings a requirement for all fifth graders to use cell phones for class assignments as part of a pilot-program. With all the excitement of being armed with the latest technology students find out on the first day that they have lost the Art Academy grant. This puts them into overdrive to find solutions to save the AA.
As the main characters struggle with the thought of losing their favorite after school program, the texts start flying and a student body gathers at Sanders Park to find a solution. The characters work to incorporate their new cell phones into an assignment to raise the $1200 needed for the Art Academy Program.
Along the way, relationships between the six characters evolve and humor prevails as they work together.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Can u imagine requiring fifty 10 year-olds 2 use cell phones in school?
This is the case at West Side Elementary school where a new grant brings a requirement for all fifth graders to use cell phones for class assignments as part of a pilot-program. With all the excitement of being armed with the latest technology students find out on the first day that they have lost the Art Academy grant. This puts them into overdrive to find solutions to save the AA.
As the main characters struggle with the thought of losing their favorite after school program, the texts start flying and a student body gathers at Sanders Park to find a solution. The characters work to incorporate their new cell phones into an assignment to raise the $1200 needed for the Art Academy Program.
Along the way, relationships between the six characters evolve and humor prevails as they work together.

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