Geogames and Geoplay

Game-based Approaches to the Analysis of Geo-Information

Nonfiction, Science & Nature, Science, Earth Sciences, Geography, Computers
Cover of the book Geogames and Geoplay by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319227740
Publisher: Springer International Publishing Publication: November 10, 2017
Imprint: Springer Language: English
Author:
ISBN: 9783319227740
Publisher: Springer International Publishing
Publication: November 10, 2017
Imprint: Springer
Language: English

This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information technologies, game design and culture, to current examples and forward looking analysis.
Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda.
Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world.
 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information technologies, game design and culture, to current examples and forward looking analysis.
Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda.
Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world.
 

More books from Springer International Publishing

Cover of the book Opening Markets for Foreign Skills: How Can the WTO Help? by
Cover of the book An Introduction to Modeling Neuronal Dynamics by
Cover of the book Black Consciousness and South Africa’s National Literature by
Cover of the book Handbook of Military Psychology by
Cover of the book Congenital Cataract by
Cover of the book Atlas of Pediatric Hepatology by
Cover of the book Plant Phenology as a Biomonitor for Climate Change in Germany by
Cover of the book Unconventional Computation and Natural Computation by
Cover of the book Multidisciplinary Teleconsultation in Developing Countries by
Cover of the book The Metallurgy of Anodizing Aluminum by
Cover of the book Synthesis of 4- to 7-membered Heterocycles by Ring Expansion by
Cover of the book Meanings of Pain by
Cover of the book Growing Stock Volume Estimation in Temperate Forested Areas Using a Fusion Approach with SAR Satellites Imagery by
Cover of the book Melanie Klein by
Cover of the book The Theological Turn in Contemporary Gothic Fiction by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy