Author: | Michael Joseph DeRosa | ISBN: | 9781301462209 |
Publisher: | Michael Joseph DeRosa | Publication: | August 18, 2013 |
Imprint: | Smashwords Edition | Language: | English |
Author: | Michael Joseph DeRosa |
ISBN: | 9781301462209 |
Publisher: | Michael Joseph DeRosa |
Publication: | August 18, 2013 |
Imprint: | Smashwords Edition |
Language: | English |
Two teenagers accidentally harness mysterious forces in New Hampshire at America’s Stonehenge. All at once they find themselves high up in the Andes Mountains of Peru, where evil savages are about to sacrifice a young virgin girl. Driven by curiosity, they recreate the phenomenon and go on a globe-hopping excellent adventure that rivals Bill and Ted’s. This adventure doesn’t have a fantastic phone booth from the future, but is filled with action that has an actual reality base to it.
Unlike other adventures that require: mutant genes, super powers, alien intervention, magic spells, mythical creatures, intensive military training, superior martial arts skills, or the super tech toys of secret agents; the two boys are just ordinary teenagers caught up in unusual circumstances. It will keep you on the edge of your seat and make you think: "Yeah that could happen to me!"
All the places they travel to are real. Every event is based on facts. There are maps and hyperlinks of all the megaliths and their locations. Even the mysterious force that teleporting them is based on cutting edge quantum field theory physics that challenges what science understands, but is currently being studied seriously. The journey takes them along an ancient network of sacred stone ruins, as each site reveals more about spontaneous teleportation, a real but little known occurrence.
The paranormal force whisks them to the archeological wonders of the world. At Stonehenge, England they teleport into a satanic cult’s gruesome ritual and almost become human sacrifices, escaping with the help of a beautiful and clever teenage girl, Henrietta, the story’s romantic heroine. Her belief in the two boys and the backing of her wealthy father turns their adventure into a full-fledged scientific experiment to verify their discovery.
The humorous dialogues are a revival of the techniques of Abbott and Costello’s highly successful Horror/Adventures, such as ‘Abbott and Costello Meet the Mummy’. The comedy duo is made over however into two handsome teenagers and not classic stooges. The two protagonists are intelligent and resourceful, but find themselves in remarkable circumstances which bring about the comedic situations.
The adventure takes us to every continent in the world: America’s Stonehenge in New Hampshire, the Gateway of the Sun in Bolivia, Stonehenge in England, Ayer’s Rock in Australia, the Temple of the Sun in Kashmir, the Great Pyramid in Egypt, the Ha’amonga ‘a Maui in Tonga, and even a rumored artifact in Antarctica. These mysterious places exhibit strange forces that the adventure brings to life and the journey reveals all that is known of the incredible occurrences of spontaneous teleportation.
The comedy is set against a constant perilous life and death struggle as they encounter; head hunters from Bolivia, Satanists in England, a secret U.S. Air Force Base in Australia, terrorists in Kashmir, a Pyramid cult in Egypt, and an out of this world adventure. The military sees the weapons potential of their discovery and wants to stop them before their secrets fall into the hand of the terrorists who also have their own designs. The final moments of the story lead to a shocking conclusion, which leaves the door open for more possible adventures to come.
Why do astronomically aligned megaliths stand on every continent? Who engineered it all? The answers lie at the heart of their adventure, but can they control the phenomena before it’s too late?
Two teenagers accidentally harness mysterious forces in New Hampshire at America’s Stonehenge. All at once they find themselves high up in the Andes Mountains of Peru, where evil savages are about to sacrifice a young virgin girl. Driven by curiosity, they recreate the phenomenon and go on a globe-hopping excellent adventure that rivals Bill and Ted’s. This adventure doesn’t have a fantastic phone booth from the future, but is filled with action that has an actual reality base to it.
Unlike other adventures that require: mutant genes, super powers, alien intervention, magic spells, mythical creatures, intensive military training, superior martial arts skills, or the super tech toys of secret agents; the two boys are just ordinary teenagers caught up in unusual circumstances. It will keep you on the edge of your seat and make you think: "Yeah that could happen to me!"
All the places they travel to are real. Every event is based on facts. There are maps and hyperlinks of all the megaliths and their locations. Even the mysterious force that teleporting them is based on cutting edge quantum field theory physics that challenges what science understands, but is currently being studied seriously. The journey takes them along an ancient network of sacred stone ruins, as each site reveals more about spontaneous teleportation, a real but little known occurrence.
The paranormal force whisks them to the archeological wonders of the world. At Stonehenge, England they teleport into a satanic cult’s gruesome ritual and almost become human sacrifices, escaping with the help of a beautiful and clever teenage girl, Henrietta, the story’s romantic heroine. Her belief in the two boys and the backing of her wealthy father turns their adventure into a full-fledged scientific experiment to verify their discovery.
The humorous dialogues are a revival of the techniques of Abbott and Costello’s highly successful Horror/Adventures, such as ‘Abbott and Costello Meet the Mummy’. The comedy duo is made over however into two handsome teenagers and not classic stooges. The two protagonists are intelligent and resourceful, but find themselves in remarkable circumstances which bring about the comedic situations.
The adventure takes us to every continent in the world: America’s Stonehenge in New Hampshire, the Gateway of the Sun in Bolivia, Stonehenge in England, Ayer’s Rock in Australia, the Temple of the Sun in Kashmir, the Great Pyramid in Egypt, the Ha’amonga ‘a Maui in Tonga, and even a rumored artifact in Antarctica. These mysterious places exhibit strange forces that the adventure brings to life and the journey reveals all that is known of the incredible occurrences of spontaneous teleportation.
The comedy is set against a constant perilous life and death struggle as they encounter; head hunters from Bolivia, Satanists in England, a secret U.S. Air Force Base in Australia, terrorists in Kashmir, a Pyramid cult in Egypt, and an out of this world adventure. The military sees the weapons potential of their discovery and wants to stop them before their secrets fall into the hand of the terrorists who also have their own designs. The final moments of the story lead to a shocking conclusion, which leaves the door open for more possible adventures to come.
Why do astronomically aligned megaliths stand on every continent? Who engineered it all? The answers lie at the heart of their adventure, but can they control the phenomena before it’s too late?