Gamification for Human Factors Integration

Social, Education, and Psychological Issues

Nonfiction, Science & Nature, Technology, Social Aspects, Science, Computers
Cover of the book Gamification for Human Factors Integration by , IGI Global
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781466650749
Publisher: IGI Global Publication: January 31, 2014
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781466650749
Publisher: IGI Global
Publication: January 31, 2014
Imprint: Information Science Reference
Language: English
With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online. Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals, and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online. Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals, and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.

More books from IGI Global

Cover of the book Market Research Methodologies by
Cover of the book Biostimulation Remediation Technologies for Groundwater Contaminants by
Cover of the book Lean Six Sigma for Optimal System Performance in Manufacturing and Service Organizations by
Cover of the book Knowledge and Technological Development Effects on Organizational and Social Structures by
Cover of the book Software Development Techniques for Constructive Information Systems Design by
Cover of the book Managerial Strategies and Green Solutions for Project Sustainability by
Cover of the book Positioning Markets and Governments in Public Management by
Cover of the book Methods, Models, and Computation for Medical Informatics by
Cover of the book Immigration and Refugee Policy by
Cover of the book Handbook of Research on Human Development in the Digital Age by
Cover of the book Unmanned Aerial Vehicles by
Cover of the book Handbook of Research on Advanced Hybrid Intelligent Techniques and Applications by
Cover of the book Advances in System Dynamics and Control by
Cover of the book Empirical Research on Semiotics and Visual Rhetoric by
Cover of the book International and Interdisciplinary Studies in Green Computing by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy