Gamification

Using Gaming Technology For Achieving Goals

Kids, Technology, Computers
Cover of the book Gamification by Therese M. Shea, The Rosen Publishing Group, Inc
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Therese M. Shea ISBN: 9781448895199
Publisher: The Rosen Publishing Group, Inc Publication: July 15, 2013
Imprint: Rosen Central Language: English
Author: Therese M. Shea
ISBN: 9781448895199
Publisher: The Rosen Publishing Group, Inc
Publication: July 15, 2013
Imprint: Rosen Central
Language: English

The concept of gamification turns healthy behaviors, such as losing weight or helping the environment, into a game that rewards success. This new and exciting niche in the game industry provides limitless opportunities for young people who are interested in the cutting edge of computers and technology, and how it interacts with daily life. This book does an excellent job of explaining exactly what gamification is by showing how technologies such as smartphones and apps are upending the way games are conceived and played. The reader is then introduced to specific examples of gamification concepts in the areas of environmentalism, education, health, and social causes. These include games that incentivize such behaviors exercising, recycling, and volunteering in the community. The examples illustrate the potential of this new concept in computer technology, sparking an interest in future computer scientists to jump into the field.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The concept of gamification turns healthy behaviors, such as losing weight or helping the environment, into a game that rewards success. This new and exciting niche in the game industry provides limitless opportunities for young people who are interested in the cutting edge of computers and technology, and how it interacts with daily life. This book does an excellent job of explaining exactly what gamification is by showing how technologies such as smartphones and apps are upending the way games are conceived and played. The reader is then introduced to specific examples of gamification concepts in the areas of environmentalism, education, health, and social causes. These include games that incentivize such behaviors exercising, recycling, and volunteering in the community. The examples illustrate the potential of this new concept in computer technology, sparking an interest in future computer scientists to jump into the field.

More books from The Rosen Publishing Group, Inc

Cover of the book Understanding Women’s Rights by Therese M. Shea
Cover of the book Investigating the Attacks on the World Trade Center by Therese M. Shea
Cover of the book Great Philosophers by Therese M. Shea
Cover of the book Perry Chen, Yancey Strickler, Charles Adler, and Kickstarter by Therese M. Shea
Cover of the book A Thrilling Race by Therese M. Shea
Cover of the book Bass Fishing by Therese M. Shea
Cover of the book Sports Concussions by Therese M. Shea
Cover of the book Tips & Tricks for Determining Point of View and Purpose by Therese M. Shea
Cover of the book The Architecture of Frank Lloyd Wright by Therese M. Shea
Cover of the book America’s Recession by Therese M. Shea
Cover of the book Enhancing Your Academic Digital Footprint by Therese M. Shea
Cover of the book Step-by-Step Science Experiments in Biology by Therese M. Shea
Cover of the book The Decline of Ancient Mesopotamian Civilization by Therese M. Shea
Cover of the book Gratitude by Therese M. Shea
Cover of the book Foods, Feasts, and Celebrations by Therese M. Shea
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy