Game Programming Patterns

Nonfiction, Computers, Programming, Object Oriented Programming, Software Development
Cover of the book Game Programming Patterns by Robert Nystrom, Robert Nystrom
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Robert Nystrom ISBN: 9780990582915
Publisher: Robert Nystrom Publication: November 2, 2014
Imprint: Smashwords Edition Language: English
Author: Robert Nystrom
ISBN: 9780990582915
Publisher: Robert Nystrom
Publication: November 2, 2014
Imprint: Smashwords Edition
Language: English

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

More books from Software Development

Cover of the book Core Motion and Core Location by Robert Nystrom
Cover of the book Getting Clojure by Robert Nystrom
Cover of the book Java Programming Interviews Exposed by Robert Nystrom
Cover of the book Relating Software Requirements and Architectures by Robert Nystrom
Cover of the book Pro PowerShell for Amazon Web Services by Robert Nystrom
Cover of the book Physical Database Design Using Oracle by Robert Nystrom
Cover of the book Masterminds of Programming by Robert Nystrom
Cover of the book Integrating Business Process Models and Rules by Robert Nystrom
Cover of the book Oracle BPM 11g by Robert Nystrom
Cover of the book Beginning Ubuntu for Windows and Mac Users by Robert Nystrom
Cover of the book Software Measurement by Robert Nystrom
Cover of the book Beyond Agile: What Is the Next Big Development Paradigm? by Robert Nystrom
Cover of the book Financial Intelligence for Supply Chain Managers by Robert Nystrom
Cover of the book iOS Code Testing by Robert Nystrom
Cover of the book The Rust Programming Language (Covers Rust 2018) by Robert Nystrom
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy