Game-Based Learning Across the Lifespan

Cross-Generational and Age-Oriented Topics

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Educational Theory, Educational Psychology
Cover of the book Game-Based Learning Across the Lifespan by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319417974
Publisher: Springer International Publishing Publication: October 22, 2016
Imprint: Springer Language: English
Author:
ISBN: 9783319417974
Publisher: Springer International Publishing
Publication: October 22, 2016
Imprint: Springer
Language: English

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.

In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.

In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

More books from Springer International Publishing

Cover of the book Biology of Microorganisms on Grapes, in Must and in Wine by
Cover of the book Interprofessional Education in Patient-Centered Medical Homes by
Cover of the book Financial Cryptography and Data Security by
Cover of the book Computer Vision in Control Systems-2 by
Cover of the book Mapping, Planning and Exploration with Pose SLAM by
Cover of the book Imagining Collective Futures by
Cover of the book Introduction to Measure Theory and Functional Analysis by
Cover of the book Fiber-Wireless Convergence in Next-Generation Communication Networks by
Cover of the book In Vivo Reprogramming in Regenerative Medicine by
Cover of the book Technology Entrepreneurship by
Cover of the book Ultra-Low-Power Short-Range Radios by
Cover of the book Statistical Atlases and Computational Models of the Heart. Atrial Segmentation and LV Quantification Challenges by
Cover of the book The Philosophy of Logical Atomism by
Cover of the book Software Process Improvement and Capability Determination by
Cover of the book Conformal Geometry by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy