Fundamentals of Computer Graphics

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics, General Computing
Cover of the book Fundamentals of Computer Graphics by Steve Marschner, Peter Shirley, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Steve Marschner, Peter Shirley ISBN: 9781498785907
Publisher: CRC Press Publication: March 29, 2016
Imprint: A K Peters/CRC Press Language: English
Author: Steve Marschner, Peter Shirley
ISBN: 9781498785907
Publisher: CRC Press
Publication: March 29, 2016
Imprint: A K Peters/CRC Press
Language: English

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.

Highlights of the Fourth Edition Include:

  • Updated coverage of existing topics
  • Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures
  • A text now printed entirely in four-color to enhance illustrative figures of concepts

The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.

Highlights of the Fourth Edition Include:

The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.

More books from CRC Press

Cover of the book Language Signs and Calming Signals of Horses by Steve Marschner, Peter Shirley
Cover of the book Principles of Nuclear Radiation Detection by Steve Marschner, Peter Shirley
Cover of the book Point Processes and Their Statistical Inference by Steve Marschner, Peter Shirley
Cover of the book Intelligent Control Systems with an Introduction to System of Systems Engineering by Steve Marschner, Peter Shirley
Cover of the book Switched Reluctance Motor Drives by Steve Marschner, Peter Shirley
Cover of the book Handbook of Optical Metrology by Steve Marschner, Peter Shirley
Cover of the book Principles and Practices of Aquatic Law by Steve Marschner, Peter Shirley
Cover of the book The Glycemic Index by Steve Marschner, Peter Shirley
Cover of the book Get Through MRCS Part A by Steve Marschner, Peter Shirley
Cover of the book Internet of Nano-Things and Wireless Body Area Networks (WBAN) by Steve Marschner, Peter Shirley
Cover of the book Random Signal Processing by Steve Marschner, Peter Shirley
Cover of the book Diamond Turn Machining by Steve Marschner, Peter Shirley
Cover of the book Hydrometallurgy in Extraction Processes, Volume II by Steve Marschner, Peter Shirley
Cover of the book Smart Grids by Steve Marschner, Peter Shirley
Cover of the book Analyzing Health Data in R for SAS Users by Steve Marschner, Peter Shirley
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy