Flash 8: Projects for Learning Animation and Interactivity

Projects for Learning Animation and Interactivity

Nonfiction, Computers, Application Software, Computer Graphics, Internet, Web Development, Web Site Design, General Computing
Cover of the book Flash 8: Projects for Learning Animation and Interactivity by Rich Shupe, Robert Hoekman, Jr., O'Reilly Media
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Rich Shupe, Robert Hoekman, Jr. ISBN: 9781491909621
Publisher: O'Reilly Media Publication: March 28, 2006
Imprint: O'Reilly Media Language: English
Author: Rich Shupe, Robert Hoekman, Jr.
ISBN: 9781491909621
Publisher: O'Reilly Media
Publication: March 28, 2006
Imprint: O'Reilly Media
Language: English

Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation.

Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration.

Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up.

Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works.

If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation.

Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration.

Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up.

Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works.

If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.

More books from O'Reilly Media

Cover of the book Regular Expressions Cookbook by Rich Shupe, Robert Hoekman, Jr.
Cover of the book CSS kurz & gut by Rich Shupe, Robert Hoekman, Jr.
Cover of the book Design and Prototyping for Drupal by Rich Shupe, Robert Hoekman, Jr.
Cover of the book Essential SNMP by Rich Shupe, Robert Hoekman, Jr.
Cover of the book Games, Diversions & Perl Culture by Rich Shupe, Robert Hoekman, Jr.
Cover of the book SSH, The Secure Shell: The Definitive Guide by Rich Shupe, Robert Hoekman, Jr.
Cover of the book C# 6.0 Cookbook by Rich Shupe, Robert Hoekman, Jr.
Cover of the book Oracle Data Dictionary Pocket Reference by Rich Shupe, Robert Hoekman, Jr.
Cover of the book Squid: The Definitive Guide by Rich Shupe, Robert Hoekman, Jr.
Cover of the book Accessible EPUB 3 by Rich Shupe, Robert Hoekman, Jr.
Cover of the book Programming iOS 12 by Rich Shupe, Robert Hoekman, Jr.
Cover of the book Learning PHP by Rich Shupe, Robert Hoekman, Jr.
Cover of the book JavaScript Web Applications by Rich Shupe, Robert Hoekman, Jr.
Cover of the book Big Data Glossary by Rich Shupe, Robert Hoekman, Jr.
Cover of the book PowerPoint 2007: The Missing Manual by Rich Shupe, Robert Hoekman, Jr.
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy