Flash

Building the Interactive Web

Nonfiction, Computers, Application Software, Multimedia, General Computing, Reference
Cover of the book Flash by Anastasia Salter, John Murray, The MIT Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Anastasia Salter, John Murray ISBN: 9780262325783
Publisher: The MIT Press Publication: September 12, 2014
Imprint: The MIT Press Language: English
Author: Anastasia Salter, John Murray
ISBN: 9780262325783
Publisher: The MIT Press
Publication: September 12, 2014
Imprint: The MIT Press
Language: English

How Flash rose and fell as the world's most ubiquitous yet divisive software platform, enabling the development and distribution of a world of creative content.

Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture.

Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the “Flashimation” aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards—including its platform-defining battle over the ability to participate in Apple's own proprietary platforms.

Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

How Flash rose and fell as the world's most ubiquitous yet divisive software platform, enabling the development and distribution of a world of creative content.

Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture.

Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the “Flashimation” aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards—including its platform-defining battle over the ability to participate in Apple's own proprietary platforms.

Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience.

More books from The MIT Press

Cover of the book Food by Anastasia Salter, John Murray
Cover of the book Programmed Inequality by Anastasia Salter, John Murray
Cover of the book Giving a Damn by Anastasia Salter, John Murray
Cover of the book Reading Heidegger's Black Notebooks 1931–1941 by Anastasia Salter, John Murray
Cover of the book Touch by Anastasia Salter, John Murray
Cover of the book Rational Choice by Anastasia Salter, John Murray
Cover of the book Macroeconomics in Times of Liquidity Crises by Anastasia Salter, John Murray
Cover of the book Memes in Digital Culture by Anastasia Salter, John Murray
Cover of the book Probabilistic Robotics by Anastasia Salter, John Murray
Cover of the book A Hole in the Head by Anastasia Salter, John Murray
Cover of the book The New Science of Cities by Anastasia Salter, John Murray
Cover of the book The Techno-Human Condition by Anastasia Salter, John Murray
Cover of the book Transgression in Games and Play by Anastasia Salter, John Murray
Cover of the book Broadcasting Buildings by Anastasia Salter, John Murray
Cover of the book The Consciousness Paradox by Anastasia Salter, John Murray
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy