Author: | Tuff Gartin | ISBN: | 9781947903029 |
Publisher: | Tuff Gartin | Publication: | June 21, 2019 |
Imprint: | Language: | English |
Author: | Tuff Gartin |
ISBN: | 9781947903029 |
Publisher: | Tuff Gartin |
Publication: | June 21, 2019 |
Imprint: | |
Language: | English |
Immediately after Zeke (M7) watches his best friend, Stone (M13), vanish to safety through a portal, he and his new allies take Stryker (K42) as a prisoner, hoping to gain critical information that will help overturn The GAME's oppressive regime. With no time to waste, Zeke experiments with the boundaries of his magical abilities and stamina.
Meanwhile, Stone finds himself navigating LONE, Land Of Necromancy & Experimentation, all while fighting an internal battle between dark and light magic.
Will self-confident Zeke go too far with his newfound magic? Will Stone make it out of LONE, where he is desperately wanted for experimentation because of his unique combination of dark and light magic? Or does it all even matter since The GAME is too big and about to tilt the balance of power in their favor?
Immediately after Zeke (M7) watches his best friend, Stone (M13), vanish to safety through a portal, he and his new allies take Stryker (K42) as a prisoner, hoping to gain critical information that will help overturn The GAME's oppressive regime. With no time to waste, Zeke experiments with the boundaries of his magical abilities and stamina.
Meanwhile, Stone finds himself navigating LONE, Land Of Necromancy & Experimentation, all while fighting an internal battle between dark and light magic.
Will self-confident Zeke go too far with his newfound magic? Will Stone make it out of LONE, where he is desperately wanted for experimentation because of his unique combination of dark and light magic? Or does it all even matter since The GAME is too big and about to tilt the balance of power in their favor?