Eurogames

The Design, Culture and Play of Modern European Board Games

Nonfiction, Entertainment, Games
Cover of the book Eurogames by Stewart Woods, McFarland
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Author: Stewart Woods ISBN: 9780786490653
Publisher: McFarland Publication: August 16, 2012
Imprint: McFarland & Company, Inc., Publishers Language: English
Author: Stewart Woods
ISBN: 9780786490653
Publisher: McFarland
Publication: August 16, 2012
Imprint: McFarland & Company, Inc., Publishers
Language: English

While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.

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