Drawing Basics and Video Game Art

Classic to Cutting-Edge Art Techniques for Winning Video Game Design

Nonfiction, Art & Architecture, General Art, Graphic Art & Design, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games
Cover of the book Drawing Basics and Video Game Art by Chris Solarski, Potter/Ten Speed/Harmony/Rodale
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Chris Solarski ISBN: 9780823098484
Publisher: Potter/Ten Speed/Harmony/Rodale Publication: September 18, 2012
Imprint: Watson-Guptill Language: English
Author: Chris Solarski
ISBN: 9780823098484
Publisher: Potter/Ten Speed/Harmony/Rodale
Publication: September 18, 2012
Imprint: Watson-Guptill
Language: English

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.”

— John Romero, co-founder of id Software and CEO of Loot Drop, Inc.

"Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."

— Marc Mason, Comics Waiting Room

Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.

Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series*,* and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression.

Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.

Also available as an eBook

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.”

— John Romero, co-founder of id Software and CEO of Loot Drop, Inc.

"Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."

— Marc Mason, Comics Waiting Room

Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.

Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series*,* and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression.

Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.

Also available as an eBook

More books from Video & Electronic Games

Cover of the book Gaming PC selber bauen - Einsteiger-Tipps für den Eigenbau Rechner by Chris Solarski
Cover of the book The Toxic Meritocracy of Video Games by Chris Solarski
Cover of the book Pokemon Omega Ruby & Alpha Sapphire by Chris Solarski
Cover of the book Hawken Game Guide by Chris Solarski
Cover of the book How to create your own game by Chris Solarski
Cover of the book Dishonored The Brigmore Witches Game, Tips, Cheats, Walkthrough, Download Guide Unofficial by Chris Solarski
Cover of the book Tales of Xillia - Strategy Guide by Chris Solarski
Cover of the book Guinness World Records 2018 Gamer's Edition by Chris Solarski
Cover of the book Profit Location Guide: Where to Make Fast Easy Gold in World of Warcraft by Chris Solarski
Cover of the book Fire Emblem Echoes Shadows of Valentia Game, Classes, DLC, Walkthrough, Gameplay, ROM, Limited Edition, Game Guide Unofficial by Chris Solarski
Cover of the book The Ultimate Guide to Mastering Circuit Power! by Chris Solarski
Cover of the book Family Guy Quest for Stuff Game by Chris Solarski
Cover of the book Warhammer Quest Game Guide Unofficial by Chris Solarski
Cover of the book Practice Your Hunting Skills With Hunting Video Games by Chris Solarski
Cover of the book Fire Emblem Fates: Birthright - Strategy Guide by Chris Solarski
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy