Destructive Sublime

World War II in American Film and Media

Nonfiction, Entertainment, Film, History, Military, World War II, Performing Arts
Cover of the book Destructive Sublime by Tanine Allison, Rutgers University Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Tanine Allison ISBN: 9780813597508
Publisher: Rutgers University Press Publication: June 25, 2018
Imprint: Rutgers University Press Language: English
Author: Tanine Allison
ISBN: 9780813597508
Publisher: Rutgers University Press
Publication: June 25, 2018
Imprint: Rutgers University Press
Language: English

The American popular imagination has long portrayed World War II as the “good war,” fought by the “greatest generation” for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war’s harsh brutality.

Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games’ glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years—from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor—this book reveals how the genre’s aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself.  

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The American popular imagination has long portrayed World War II as the “good war,” fought by the “greatest generation” for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war’s harsh brutality.

Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games’ glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years—from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor—this book reveals how the genre’s aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself.  

More books from Rutgers University Press

Cover of the book U.S. Women's History by Tanine Allison
Cover of the book Fantasies of Neglect by Tanine Allison
Cover of the book The New Jewish Diaspora by Tanine Allison
Cover of the book Demographic Angst by Tanine Allison
Cover of the book Editing and Special/Visual Effects by Tanine Allison
Cover of the book The American Revolution in New Jersey by Tanine Allison
Cover of the book American Hybrid Poetics by Tanine Allison
Cover of the book Junctures in Women's Leadership by Tanine Allison
Cover of the book Don't Act, Just Dance by Tanine Allison
Cover of the book Disaster! by Tanine Allison
Cover of the book Narrating Love and Violence by Tanine Allison
Cover of the book Taking the Heat by Tanine Allison
Cover of the book Diet and the Disease of Civilization by Tanine Allison
Cover of the book Nursing with a Message by Tanine Allison
Cover of the book Trans Studies by Tanine Allison
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy