Core Animation

Simplified Animation Techniques for Mac and iPhone Development

Nonfiction, Computers, Operating Systems, Macintosh
Cover of the book Core Animation by Marcus Zarra, Matt Long, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Marcus Zarra, Matt Long ISBN: 9780321618085
Publisher: Pearson Education Publication: December 4, 2009
Imprint: Addison-Wesley Professional Language: English
Author: Marcus Zarra, Matt Long
ISBN: 9780321618085
Publisher: Pearson Education
Publication: December 4, 2009
Imprint: Addison-Wesley Professional
Language: English

Apple’s Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications–more easily than ever and with far less code. Now, there’s a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework.

 

Marcus Zarra and Matt Long reveal exactly what Core Animation can and can’t do, how to use it most effectively–and how to avoid misusing it. Building on your existing knowledge of Objective-C, Cocoa, and Xcode, they present expert techniques, insights, and downloadable code for all aspects of Core Animation programming, from keyframing to movie playback.

 

Zarra and Long thoroughly review similarities and differences between Core Animation on the Mac and iPhone, helping you write code that can easily move between platforms. They also present a full chapter of innovative techniques and proven “rules of thumb” for optimizing Core Animation’s real-world performance.

 

Coverage includes:

  • Taking full advantage of Core Animation’s lightweight layers and views
  • Using keyframes to gain complete control over your animations
  • Creating startling effects with Core Animation transforms
  • Leveraging Core Image’s powerful filtering capabilities from within Core Animation
  • Playing QuickTime movies using Core Animation’s QTMovieLayer
  • Using the OpenGL layer to achieve greater control over movie playback
  • Integrating advanced Quartz Composer visualizations into your user interfaces
  • How to use helper layers to draw gradients, composite shapes, and replicate sublayers
  • Adding mouse and keyboard user interaction points, and much more…
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Apple’s Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications–more easily than ever and with far less code. Now, there’s a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework.

 

Marcus Zarra and Matt Long reveal exactly what Core Animation can and can’t do, how to use it most effectively–and how to avoid misusing it. Building on your existing knowledge of Objective-C, Cocoa, and Xcode, they present expert techniques, insights, and downloadable code for all aspects of Core Animation programming, from keyframing to movie playback.

 

Zarra and Long thoroughly review similarities and differences between Core Animation on the Mac and iPhone, helping you write code that can easily move between platforms. They also present a full chapter of innovative techniques and proven “rules of thumb” for optimizing Core Animation’s real-world performance.

 

Coverage includes:

More books from Pearson Education

Cover of the book Statistical Tolerancing in Design for Six Sigma (Digital Short Cut) by Marcus Zarra, Matt Long
Cover of the book The Truth About Making Better Decisions by Marcus Zarra, Matt Long
Cover of the book I/O Consolidation in the Data Center by Marcus Zarra, Matt Long
Cover of the book Designing the Obvious by Marcus Zarra, Matt Long
Cover of the book Business Basics by Marcus Zarra, Matt Long
Cover of the book The Heart of Leadership by Marcus Zarra, Matt Long
Cover of the book The Organized Chaos of Open Outcry and the Advent of Electronic Trading by Marcus Zarra, Matt Long
Cover of the book Compensation and Benefit Design by Marcus Zarra, Matt Long
Cover of the book Safety Stock Planning for a Hong Kong Fashion Retailer by Marcus Zarra, Matt Long
Cover of the book How to Start Your Own Business for Entrepreneurs by Marcus Zarra, Matt Long
Cover of the book Turbulent Times, You Can¿t Expect Others to Save You, In by Marcus Zarra, Matt Long
Cover of the book Reengineering .NET by Marcus Zarra, Matt Long
Cover of the book Adobe Flash Professional CC Classroom in a Book (2014 release) by Marcus Zarra, Matt Long
Cover of the book Welcome to Oz 2.0: A Cinematic Approach to Digital Still Photography with Photoshop by Marcus Zarra, Matt Long
Cover of the book Exam Ref 70-762 Developing SQL Databases by Marcus Zarra, Matt Long
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy