Computer Games

Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina

Nonfiction, Computers, Computer Hardware, Personal Computers, Advanced Computing, Artificial Intelligence, General Computing
Cover of the book Computer Games by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319394022
Publisher: Springer International Publishing Publication: May 11, 2016
Imprint: Springer Language: English
Author:
ISBN: 9783319394022
Publisher: Springer International Publishing
Publication: May 11, 2016
Imprint: Springer
Language: English

This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.

The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.

The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.

More books from Springer International Publishing

Cover of the book Computational Tapered and Cylinder Roller Bearings by
Cover of the book Abdominal Sepsis by
Cover of the book Formations of Masculinity in Post-Communist Hungarian Cinema by
Cover of the book Advancing Culture of Living with Landslides by
Cover of the book Medical Writing by
Cover of the book Assessment and Teaching of 21st Century Skills by
Cover of the book Tactile Display for Virtual 3D Shape Rendering by
Cover of the book Variational Approach to Gravity Field Theories by
Cover of the book Research Methods in Indigenous Contexts by
Cover of the book Elements of Neurogeometry by
Cover of the book Construction Learning as a Complex Adaptive System by
Cover of the book Modelling Foundations and Applications by
Cover of the book Multimedia Communications, Services and Security by
Cover of the book Ethical and Social Issues in the Information Age by
Cover of the book Pragmemes and Theories of Language Use by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy