Author: | Ken Perlin, David S. Ebert, Mark R. Wilkins, David Gould, Darwyn Peachey, Matthias Müller, Martin Wicke, F. Kenton Musgrave, Rick Parent, Alberto Menache, Hanspeter Pfister, Markus Gross, Nicholas Woolridge, Mark V. Pauly, Steve Worley, Jason Sharpe, Richard Keiser, Charles John Lumsden, Chris Kazmier | ISBN: | 9780123785640 |
Publisher: | Elsevier Science | Publication: | October 13, 2009 |
Imprint: | Morgan Kaufmann | Language: | English |
Author: | Ken Perlin, David S. Ebert, Mark R. Wilkins, David Gould, Darwyn Peachey, Matthias Müller, Martin Wicke, F. Kenton Musgrave, Rick Parent, Alberto Menache, Hanspeter Pfister, Markus Gross, Nicholas Woolridge, Mark V. Pauly, Steve Worley, Jason Sharpe, Richard Keiser, Charles John Lumsden, Chris Kazmier |
ISBN: | 9780123785640 |
Publisher: | Elsevier Science |
Publication: | October 13, 2009 |
Imprint: | Morgan Kaufmann |
Language: | English |
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.
Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.
Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.