Complete Virtual Reality and Augmented Reality Development with Unity

Leverage the power of Unity and become a pro at creating mixed reality applications

Nonfiction, Computers, Advanced Computing, Virtual Reality, Entertainment & Games, Game Programming - Graphics, Programming, Programming Languages
Cover of the book Complete Virtual Reality and Augmented Reality Development with Unity by Jesse Glover, Jonathan Linowes, Packt Publishing
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Author: Jesse Glover, Jonathan Linowes ISBN: 9781838644864
Publisher: Packt Publishing Publication: April 17, 2019
Imprint: Packt Publishing Language: English
Author: Jesse Glover, Jonathan Linowes
ISBN: 9781838644864
Publisher: Packt Publishing
Publication: April 17, 2019
Imprint: Packt Publishing
Language: English

Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift

Key Features

  • Build fun augmented reality applications using ARKit, ARCore, and Vuforia
  • Explore virtual reality by developing more than 10 engaging projects
  • Learn how to integrate AR and VR concepts together in a single application

Book Description

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets.

Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking.

You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming.

By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity.

This Learning Path includes content from the following Packt products:

  • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes
  • Unity 2018 Augmented Reality Projects by Jesse Glover

What you will learn

  • Create 3D scenes to learn about world space and scale
  • Move around your scenes using locomotion and teleportation
  • Create filters or overlays that work with facial recognition software
  • Interact with virtual objects using eye gaze, hand controllers, and user input events
  • Design and build a VR storytelling animation with a soundtrack and timelines
  • Create social VR experiences with Unity networking

Who this book is for

If you are a game developer familiar with 3D computer graphics and interested in building your own AR and VR games or applications, then this Learning Path is for you. Any prior experience in Unity and C# will be an advantage. In all, this course teaches you the tools and techniques to develop engaging mixed reality applications.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift

Key Features

Book Description

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets.

Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking.

You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming.

By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity.

This Learning Path includes content from the following Packt products:

What you will learn

Who this book is for

If you are a game developer familiar with 3D computer graphics and interested in building your own AR and VR games or applications, then this Learning Path is for you. Any prior experience in Unity and C# will be an advantage. In all, this course teaches you the tools and techniques to develop engaging mixed reality applications.

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