The world of Chessart is in trouble. War is brewing between the two kingdoms: Dien and Marinsh. For both, sorcery is commonplace, but Marinsh are becoming more involved in forbidden magic, threatening the very existence of Dien. Little does Dien know, all it needs is a Pawn.
The world of Chessart is in trouble. War is brewing between the two kingdoms: Dien and Marinsh. For both, sorcery is commonplace, but Marinsh are becoming more involved in forbidden magic, threatening the very existence of Dien. Little does Dien know, all it needs is a Pawn.