Build a 3d Virtual Reality Whackamole Game

Nonfiction, Computers, General Computing
Cover of the book Build a 3d Virtual Reality Whackamole Game by John Bura, Alexandra Kropova, Glauco Pires, Kevin Liao, Lulu.com
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Author: John Bura, Alexandra Kropova, Glauco Pires, Kevin Liao ISBN: 9781365869563
Publisher: Lulu.com Publication: April 3, 2017
Imprint: Lulu.com Language: English
Author: John Bura, Alexandra Kropova, Glauco Pires, Kevin Liao
ISBN: 9781365869563
Publisher: Lulu.com
Publication: April 3, 2017
Imprint: Lulu.com
Language: English

Learn to create the art and code for a 3D virtual reality (VR) Whackamole game. In this eBook, we take you through each step of game development, from downloading software to integrating art. The programs we use are Unity and Blender, the top free platforms for building VR games. We create real examples that you can follow along with as you learn. This eBook is an extension of Mammoth Interactive's "Introduction to Unity" book. In Part 1, you learn how navigate the Unity Editor, set up scenes, and make game objects. We make a 2D game where a player shoots a bullet at a wall to trigger an explosion. In Part 2, you learn how to customize the appearance and behavior of objects using C# scripts by building a 3D shooter game. In Part 3, we build a Whackamole game from scratch. We use Blender to make our art assets and 3D models. By the end of this eBook, you have a fully-functioning 3D VR game that you can put in your portfolio.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Learn to create the art and code for a 3D virtual reality (VR) Whackamole game. In this eBook, we take you through each step of game development, from downloading software to integrating art. The programs we use are Unity and Blender, the top free platforms for building VR games. We create real examples that you can follow along with as you learn. This eBook is an extension of Mammoth Interactive's "Introduction to Unity" book. In Part 1, you learn how navigate the Unity Editor, set up scenes, and make game objects. We make a 2D game where a player shoots a bullet at a wall to trigger an explosion. In Part 2, you learn how to customize the appearance and behavior of objects using C# scripts by building a 3D shooter game. In Part 3, we build a Whackamole game from scratch. We use Blender to make our art assets and 3D models. By the end of this eBook, you have a fully-functioning 3D VR game that you can put in your portfolio.

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