Miguel Sicart: 5 books

Book cover of Beyond Choices

Beyond Choices

The Design of Ethical Gameplay

by Miguel Sicart
Language: English
Release Date: September 6, 2013

How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination....
Book cover of The Ethics of Computer Games
by Miguel Sicart
Language: English
Release Date: August 19, 2011

Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know...
Book cover of Play Matters
by Miguel Sicart
Language: English
Release Date: August 15, 2014

Why play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well-being. What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well rested, we may approach even...
Book cover of Debugging Game History

Debugging Game History

A Critical Lexicon

by Mikael Jakobsson, Nick Montfort, Erkki Huhtamo
Language: English
Release Date: June 3, 2016

Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been...
Book cover of Zones of Control

Zones of Control

Perspectives on Wargaming

by Jon Peterson, John Curry, Tetsuya Nakamura
Language: English
Release Date: April 15, 2016

Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game...
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