Lynn Graeme: 5 books

Book cover of In the Crossfire
by Lynn Graeme
Language: English
Release Date: June 10, 2014

A woman in pursuit of danger, a man escaping his past. . . . As Bloodhaven's top Council agent, Isobel Saba is used to policing rogue shifters and eliminating threats. In her line of work, emotions are a luxury she can't afford. Reclusive wolf-shifter Liam Whelan has spent years trying...
Book cover of Only Yours
by Lynn Graeme
Language: English
Release Date: December 3, 2014

A wounded warrior meets his match. . . . One careless mistake. Now disgraced Council agent Jamal Mousenn is left to face the devastating consequences. His only hope for returning to active duty and the life he once knew lies in an experimental procedure–and in a human woman who presents...
Book cover of Eye of the Storm
by Lynn Graeme
Language: English
Release Date: December 16, 2013

In Bloodhaven, a city rife with tensions between humans and shifters, wolf-shifter Grayson Moran makes himself a target when he takes a public stance against extremist factions attempting to eradicate all human existence. When a human woman comes forward claiming to have made a disturbing discovery,...
Book cover of Awakening Somatic Intelligence

Awakening Somatic Intelligence

Understanding, Learning & Practicing the Alexander Technique, Feldenkrais Method & Hatha Yoga

by Graeme Lynn
Language: English
Release Date: October 21, 2016

Focussing on distinct body practice from a range of different methods, Graeme Lynn demonstrates how to use the physical body to encourage general health and wellbeing. Starting with the fundamental concepts of movement to more advanced practice, this book will serve as a comprehensive guide to developing...
Book cover of Television as Digital Media
by Lynn Spigel, Graeme Turner, Julian Thomas
Language: English
Release Date: February 11, 2011

In Television as Digital Media, scholars from Australia, the United Kingdom, and the United States combine television studies with new media studies to analyze digital TV as part of digital culture. Taking into account technologies, industries, economies, aesthetics, and various production, user,...
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy