Katherine Isbister: 3 books

Book cover of How Games Move Us

How Games Move Us

Emotion by Design

by Katherine Isbister
Language: English
Release Date: March 4, 2016

An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they...
Book cover of Debugging Game History

Debugging Game History

A Critical Lexicon

by Mikael Jakobsson, Nick Montfort, Erkki Huhtamo
Language: English
Release Date: June 3, 2016

Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been...
Book cover of Game Usability

Game Usability

Advancing the Player Experience

by Katherine Isbister, Noah Schaffer
Language: English
Release Date: August 12, 2008

Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c
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