Ian Parberry: 3 books

Book cover of 3D Math Primer for Graphics and Game Development
by Fletcher Dunn, Ian Parberry
Language: English
Release Date: November 2, 2011

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for
Book cover of Introduction to Game Physics with Box2D
by Ian Parberry
Language: English
Release Date: April 8, 2016

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video...
Book cover of Introduction to Game Physics with Box2D
by Ian Parberry
Language: English
Release Date: September 29, 2017

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video...
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