User Interfaces category: 886 books

Cover of Building Bridges: HCI, Visualization, and Non-formal Modeling

Building Bridges: HCI, Visualization, and Non-formal Modeling

IFIP WG 13.7 Workshops on Human–Computer Interaction and Visualization: 7th HCIV@ECCE 2011, Rostock, Germany, August 23, 2011, and 8th HCIV@INTERACT 2011, Lisbon, Portugal, September 5, 2011, Revised Selected Papers

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Language: English
Release Date: April 9, 2014

This volume constitutes the refereed post-workshop proceedings of two IFIP WG 13.7 workshops on Human-Computer Interaction and Visualization: the 7th HCIV Workshop on Non-formal Modelling for Interaction Design, held at the 29th European Conference on Cognitive Ergonomics, ECCE 2011, in Rostock, Germany,...
Cover of HCI in Business, Government, and Organizations: eCommerce and Innovation

HCI in Business, Government, and Organizations: eCommerce and Innovation

Third International Conference, HCIBGO 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016, Proceedings, Part I

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Language: English
Release Date: July 4, 2016

This volume constitutes the refereed proceedings of the Third International Conference on HCI in Business, Government and Organizations, HCIBGO 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII...
Cover of Creativity and Rationale

Creativity and Rationale

Enhancing Human Experience by Design

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Language: English
Release Date: July 26, 2012

Creativity and rationale comprise an essential tension in design. They are two sides of the coin; contrary, complementary, but perhaps also interdependent. Designs always serve purposes. They always have an internal logic. They can be queried, explained, and evaluated. These characteristics are what...
Cover of Tackling Society's Grand Challenges with Design Science

Tackling Society's Grand Challenges with Design Science

11th International Conference, DESRIST 2016, St. John’s, NL, Canada, May 23-25, 2016, Proceedings

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Language: English
Release Date: May 10, 2016

This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2016, held in St. John, Newfoundland, Canada, in May 2016. The 11 full papers, 2 short papers and 9 short papers describing...
Cover of Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments

Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments

Dagstuhl Seminar 15481, Dagstuhl Castle, Germany, November 22 – 27, 2015, Revised Contributions

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Language: English
Release Date: September 27, 2017

As the outcome of the Dagstuhl Seminar 15481 on Crowdsourcing and Human-Centered Experiments, this book is a primer for computer science researchers who intend to use crowdsourcing technology for human centered experiments. The focus of this Dagstuhl seminar, held in Dagstuhl Castle in November...
Cover of Social Computing and Social Media

Social Computing and Social Media

8th International Conference, SCSM 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17–22, 2016. Proceedings

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Language: English
Release Date: July 4, 2016

This book constitutes the refereed proceedings of the 8th International Conference on Social Computing and Social Media, SCSM 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016. The total of 1287 papers and 186...
Cover of Transactions on Edutainment XII
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Language: English
Release Date: May 10, 2016

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling,...
Cover of Understanding Industrial Design

Understanding Industrial Design

Principles for UX and Interaction Design

by Simon King, Kuen Chang
Language: English
Release Date: January 20, 2016

With the coming flood of connected products, many UX and interaction designers are looking into hardware design, a discipline largely unfamiliar to them. If you’re among those who want to blend digital and physical design concepts successfully, this practical book helps you explore seven long-standing...
Cover of Designing Connected Products

Designing Connected Products

UX for the Consumer Internet of Things

by Claire Rowland, Elizabeth Goodman, Martin Charlier
Language: English
Release Date: May 18, 2015

Networked thermostats, fitness monitors, and door locks show that the Internet of Things can (and will) enable new ways for people to interact with the world around them. But designing connected products for consumers brings new challenges beyond conventional software UI and interaction design. This...
Cover of Knowledge Management in the SocioTechnical World
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Language: English
Release Date: December 6, 2012

Cover of Online Worlds: Convergence of the Real and the Virtual
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Language: English
Release Date: December 8, 2009

William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer...
Cover of From CSCW to Web 2.0: European Developments in Collaborative Design
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Language: English
Release Date: March 24, 2010

Many challenges were identified in CSCW some thirty years ago, and some of these remain problematic today. However they are being progressively transformed and this edited volume contains contributions that demonstrate how these new challenges are being dealt with in a variety of ways, reflecting...
Cover of Balsamiq Wireframes Quickstart Guide
by Scott Faranello
Language: English
Release Date: September 25, 2012

This book is a step-by-step guide to learning Balsamiq Mockups and wireframing in general. Written in an engaging, easy to follow style and flow, readers can utilize free, downloadable templates that teach by building upon previous chapters until each lesson is learned and applied, ensuring true learning,...
Cover of Digital and Marketing Asset Management

Digital and Marketing Asset Management

The Real Story about DAM Technology and Practices

by Theresa Regli
Language: English
Release Date: August 2, 2016

The digital world is transitioning from text to media: photos, audio files, video clips, animations, games, and more. Enterprises of all kinds struggle with how to manage those media assets. Digital professionals who want to master the life cycles behind creating, storing, and reusing media need the inside scoop on how digital and media asset management technology really works.
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