Game Programming Graphics category: 809 books

Cover of IT Through Experiential Learning

IT Through Experiential Learning

Learn, Deploy and Adopt IT through Gamification

by Shreekant W Shiralkar
Language: English
Release Date: November 18, 2016

This concise book shows you how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to your business needs through an innovative, game-based approach. Technology innovations and evolving business models are part of a rapid...
Cover of Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives
by
Language: English
Release Date: June 20, 2016

With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological...
Cover of Arcade in a Box: A Guide to Free Video Games on the Internet
by Chris Mason
Language: English
Release Date: December 26, 2013

Were you a kid when Atari came along? were you a teen keeping up with the Commodore? Do you remember a time when every teacher got an Apple? Do you want to stop spending a fortune on video games and start saving money? If you answered yes to any of these questions Arcade in a Box is for you. This...
Cover of Unreal Engine VR Cookbook

Unreal Engine VR Cookbook

Developing Virtual Reality with UE4

by Mitch McCaffrey
Language: English
Release Date: February 9, 2017

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book.   “With his YouTube channel, Mitch’s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion...
Cover of SFML Blueprints
by Maxime Barbier
Language: English
Release Date: May 28, 2015

This book is for developers who have knowledge of the basics of the SFML library and its capabilities in 2D game development. Minimal experience with C++ is required.
Cover of Confessions of a Teenage Gamer
by Nicolas Cole
Language: English
Release Date: October 2, 2016

When people think of World of Warcraft, they think of a socially awkward, acne-faced teenager with "no life." Confessions of a Teenage Gamer challenges those stereotypes and shows how a kid from a wealthy family with every opportunity at his fingertips ended up finding himself in a video game. Confessions...
Cover of Créez vos propres jeux 3D comme les pros

Créez vos propres jeux 3D comme les pros

avec le Blender Game Engine

by Gregory Gossellin de Benicourt
Language: French
Release Date: May 15, 2014

Longtemps réservée à un cercle de programmeurs passionnés, la 3D peine encore à s'inviter au sein des petits studios de jeux indépendants, et pour cause: le ticket d'entrée est relativement élevé. Blender (logiciel gratuit et Open Source),...
Cover of The FORCE Companion

The FORCE Companion

Quick Tips and Tricks

by Mike Mattesi, Swendly Benilia
Language: English
Release Date: March 15, 2019

Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dunamism and energy! This book is an expellant companion to the FORCE brand since it delivers hundreds of FORCE drawings with succinct notations, filtered and approved...
Cover of Utilizing RPG Maker VX Ace Lite
by Matt Cole
Language: English
Release Date: January 3, 2017

RPG Maker VX Ace Lite. Simple Enough for a Child; Powerful Enough for a Developer RPG Maker VX Ace improves every aspect of RPG creation, making it not only the latest, but also the greatest engine in the RPG Maker Series.Utilizing RPG Maker VX Ace Lite provides all the in’s and out’s the...
Cover of King of Avalon Fast-Track Guide: KoA Dragon Warfare Guidebook For Those Who Need To Know
by Aammton Alias
Language: English
Release Date: June 10, 2017

This ebook has been specifically written for members of a specific alliance in the mobile warfare game titled King of Avalon: Dragon Warfare. It aims to help members adapt quickly to team tactics and play. The issues with normal team play in an alliance is that everyone seems to be in their own silos...
Cover of Digital Creature Rigging

Digital Creature Rigging

Wings, Tails & Tentacles for Animation & VFX

by Stewart Jones
Language: English
Release Date: May 20, 2019

In a follow-up book, which re-iterates the principles of “Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max”, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create...
Cover of La realtà in gioco
by Jane McGonigal
Language: Italian
Release Date: November 30, 2011

Dove si trova, nel mondo reale, quella sensazione di essere davvero vivi, concentrati e impegnati, che si prova invece quando si gioca? Dove stanno il senso di forza, di tensione eroica verso un obiettivo, di comunità? C'è qualcosa che non va nella realtà. Contrariamente agli ambienti virtuali...
Cover of Das Unity-Buch

Das Unity-Buch

2D- und 3D-Spiele entwickeln mit Unity 5

by Jashan Chittesh
Language: German
Release Date: May 6, 2015

Möchten Sie eigene Spiele entwickeln? Fürs Web, den Desktop oder für Smartphones und Tablets? In 2D, 3D oder gar Virtual Reality? Mit der beliebten Game Engine »Unity 5« ist das keine Zauberei. Unity-Kenner Jashan Chittesh nimmt Sie in seinem Buch virtuell an die Hand und führt Sie durch Unity...
Cover of A lógica do jogo

A lógica do jogo

Recriando clássicos da história dos videogames

by Marcus Becker
Language: Portuguese
Release Date: January 16, 2016

Se você já foi cativado por jogos clássicos como Pac man, Snake e Tetris, e surgiu a curiosidade sobre os bastidores destes e de demais games, este livro é sua porta de entrada para aprender como eles funcionam. Você não vai apenas recriar alguns grandes jogos do mundo do entretenimento eletrônico,...
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