Game Programming Graphics category: 809 books

Cover of A Complete Guide to Portals and User Experience Platforms
by Shailesh Kumar Shivakumar
Language: English
Release Date: September 25, 2015

Build a Next-Generation Enterprise Digital Platform with Portals and UXPA Complete Guide to Portals and User Experience Platforms provides in-depth coverage of portal technologies and user experience platforms (UXPs), which form the key pillars of a modern digital platform. Drawing on his experience in various roles in numerous portal engagements,
Cover of Multiple-Valued Logic Design
by G Epstein
Language: English
Release Date: September 29, 2017

Multiple-Valued Logic Design: An Introduction explains the theory and applications of this increasingly important subject. Written in a clear and understandable style, the author develops the material in a skillful way. Without using a huge mathematical apparatus, he introduces the subject in a general...
Cover of Raspberry Pi Projects for Kids - Second Edition
by Daniel Bates
Language: English
Release Date: April 28, 2015

This book is for kids who wish to develop games and applications using the Raspberry Pi. No prior experience in programming is necessary; you need only a Raspberry Pi and the required peripherals.
Cover of How to reap the rewards while technology works for you

How to reap the rewards while technology works for you

Enjoy the rewards while app and games works for you

by Vicente Ribeiro G. Jr. - Osmar André V.
Language: English
Release Date: January 14, 2016

Enjoy the rewards while technology works for you! The title of this E-book may appear misleading to some people but it is possible to make clever use of technology to mint money for you while you enjoy the fruits of life. Who doesn't want to go on a vacation that never ends? But working 9-5 in an...
Cover of Artificial Intelligence

Artificial Intelligence

With an Introduction to Machine Learning, Second Edition

by Richard E. Neapolitan, Xia Jiang
Language: English
Release Date: March 12, 2018

The first edition of this popular textbook, Contemporary Artificial Intelligence, provided an accessible and student friendly introduction to AI. This fully revised and expanded update, Artificial Intelligence: With an Introduction to Machine Learning, Second Edition, retains the same accessibility...
Cover of Getting Started with OUYA
by Ruben Hoyos, Robinson Moncada
Language: English
Release Date: May 12, 2014

This is a hands-on, practical approach to developing games on the OUYA console. It includes step-by-step examples as well as detailed theoretical explanations of industry practices. If you want to explore the development of games for the OUYA console, this is the book for you. From beginners to advanced...
Cover of Scratch 2.0 Beginner's Guide Second Edition
by Michael Badger
Language: English
Release Date: April 15, 2014

The book uses step-by-step instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project. The author approaches the content with the belief that we are all teachers and that you are reading this...
Cover of Contemporary High Performance Computing

Contemporary High Performance Computing

From Petascale toward Exascale, Volume Two

by
Language: English
Release Date: November 23, 2017

HPC is used to solve a number of complex questions in computational and data-intensive sciences. These questions include the simulation and modeling of physical phenomena, such as climate change, energy production, drug design, global security, and materials design; the analysis of large data sets...
Cover of Physics for JavaScript Games, Animation, and Simulations
by Dev Ramtal, Adrian Dobre
Language: English
Release Date: June 14, 2014

Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and...
Cover of Advances in Swarm Intelligence for Optimizing Problems in Computer Science
by
Language: English
Release Date: October 3, 2018

This book provides comprehensive details of all Swarm Intelligence based Techniques available till date in a comprehensive manner along with their mathematical proofs. It will act as a foundation for authors, researchers and industry professionals. This monograph will present the latest state of the...
Cover of Reinforcement Learning for Cyber-Physical Systems

Reinforcement Learning for Cyber-Physical Systems

with Cybersecurity Case Studies

by Chong Li, Meikang Qiu
Language: English
Release Date: February 22, 2019

Reinforcement Learning for Cyber-Physical Systems: with Cybersecurity Case Studies was inspired by recent developments in the fields of reinforcement learning (RL) and cyber-physical systems (CPSs). Rooted in behavioral psychology, RL is one of the primary strands of machine learning. Different from...
Cover of Software Development

Software Development

An Open Source Approach

by Chamindra de Silva, Ralph Morelli, Allen Tucker
Language: English
Release Date: January 19, 2011

To understand the principles and practice of software development, there is no better motivator than participating in a software project with real-world value and a life beyond the academic arena. Software Development: An Open Source Approach immerses students directly into an agile free and open source software (FOSS) development process. It focus
Cover of Microsoft KINECT

Microsoft KINECT

Programmierung des Sensorsystems

by Tam Hanna
Language: German
Release Date: October 18, 2013

Microsofts Kinect-Sensor erlaubt faszinierende und nie dagewesene Möglichkeiten zur Interaktion zwischen Mensch und Maschine, z. B. durch Mimik und Gestik. Richtig eingesetzt, erweitert diese Technologie Ihre Produkte um spannende neue Einsatzszenarien. Dieses Buch bietet eine Einführung in die Verwendung...
Cover of Erfolgreiche Spieleentwicklung

Erfolgreiche Spieleentwicklung

Water-, Terrain- und GUI-Rendering mit OpenGL

by Alexander Rudolph
Language: German
Release Date: March 26, 2015

Realistische Echtzeitwassereffekte, die Erzeugung von Oberflächendetails und eine intuitive Spielsteuerung sind Thema dieses shortcuts. Mit realistischen Echtzeitwassereffekten können Sie für den berüchtigten Wow-Effekt in der Spielercommunity sorgen. Kapitel 1 dieses shortcuts widmet sich dem Water-Rendering...
First 36 37 38 39 40 41 4243 44 45 46 47 48 Last
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy