Game Programming Graphics category: 809 books

Cover of Vintage Games 2.0

Vintage Games 2.0

An Insider Look at the Most Influential Games of All Time

by Matt Barton
Language: English
Release Date: May 8, 2019

 Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable...
Cover of Learning Cocos2d-x Game Development
by Siddharth Shekar
Language: English
Release Date: September 23, 2014

If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
Cover of Xamarin: Mobile Application Development for Android

Xamarin: Mobile Application Development for Android

Step by Step: Xamarin tool. Xamarin Mobile Application Development for Android

by Thanh X.Tran
Language: English
Release Date: January 7, 2019

Xamarin is a software company based in San Francisco. It provides commercial software development tools that allow a user to develop applications for Android, iOS and Windows using C# language and the .NET framework. Xamarin is built on the .NET Framework. It allows one to create apps that easily...
Cover of Data Science and Analytics with Python
by Jesus Rogel-Salazar
Language: English
Release Date: February 5, 2018

Data Science and Analytics with Python is designed for practitioners in data science and data analytics in both academic and business environments. The aim is to present the reader with the main concepts used in data science using tools developed in Python, such as SciKit-learn, Pandas, Numpy, and...
Cover of Learning NGUI for Unity
by Charles Pearson
Language: English
Release Date: December 29, 2014

If you are a Unity 3D developer who wants to create an effective and user-friendly GUI using NGUI for Unity, then this book is for you. Prior knowledge of C# scripting is expected; however, no knowledge of NGUI is required.
Cover of Retro remake games + Indie Games developers tribute posters (Special edition)
by J. HORSFIELD
Language: English
Release Date: March 10, 2018

Retro remake games + Indie Games developers tribute posters by Hearts and Minds Media Retro remake games - Indie games development by Hearts and Minds Media   A tribute overview to the best retro remakes on the  pc, which includes all the best remakes from the past oldies like the spectrum, amstrad,...
Cover of AI for Games, Third Edition
by Ian Millington
Language: English
Release Date: March 18, 2019

AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition includes...
Cover of Learning Unreal® Engine iOS Game Development
by Muhammad A.Moniem
Language: English
Release Date: February 27, 2015

If you are a game developer, designer, artist, or a beginner in the gaming industry, and want to make iOS games efficiently at a low cost, this book is ideal for you.
Cover of Art, Love, and Mathematics
by Eric Hayes
Language: English
Release Date: January 22, 2014

This third volume features images created with Commander Crayon -- an artistic tool for translating mathematical equations into pictures.  No image in this book is drawn.  Through this technique, the artist attempts to connect the beauty of art with the beauty of mathematics.
Cover of A Concise Introduction to Data Structures using Java
by Mark J. Johnson
Language: English
Release Date: November 18, 2013

A student-friendly text, A Concise Introduction to Data Structures Using Java takes a developmental approach, starting with simpler concepts first and then building toward greater complexity. Important topics, such as linked lists, are introduced gradually and revisited with increasing depth. More code and guidance are provided at the beginning, al
Cover of Game Character Development with Maya
by Antony Ward
Language: English
Release Date: November 22, 2004

If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves! When you're ready to start creating...
Cover of Architectural Approach to Level Design
by Christopher W. Totten
Language: English
Release Date: April 25, 2019

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of...
Cover of From Computing to Computational Thinking
by Paul S. Wang
Language: English
Release Date: July 20, 2017

Computational Thinking (CT) involves fundamental concepts and reasoning, distilled from computer science and other computational sciences, which become powerful general mental tools for solving problems, increasing efficiency, reducing complexity, designing procedures, or interacting with humans and...
Cover of Développer des applis innovantes avec Unity - II. Réalité augmentée
by Anthony Cardinale
Language: French
Release Date: April 24, 2017

La réalité augmentée n'a jamais été aussi populaire que depuis la sortie du jeu Pokémon GO. Son principe de base est assez simple et des outils comme Unity et Vuforia permettent de la mettre rapidement en place dans toutes sortes d'applications. Ce livre vous explique de manière très concrète...
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