Game Programming Graphics category: 809 books

Cover of CryENGINE 3 Game Development:Beginner's Guide
by Sean Tracy, Paul Reindell
Language: English
Release Date: September 21, 2012

A step by step beginner's tutorial to creating AAA style games with the complete game creation tool, CryENGINE 3,This book is written with the beginner and casual developer in mind. The freely available version of the CryENGINE® 3 is used for all examples in this book.
Cover of Unity 3D UI Essentials
by Simon Jackson
Language: English
Release Date: January 31, 2015

If you have a good understanding of Unity's core functionality and a decent grasp of C# scripting in Unity (although not essential if you are just using the Editor with the new UI), you'll be well placed to take advantage of the new UI feature set.
Cover of The Kerbal Player's Guide

The Kerbal Player's Guide

The Easiest Way to Launch a Space Program

by Jon Manning, Tim Nugent, Paul Fenwick
Language: English
Release Date: November 10, 2016

Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It’s making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds—including an astrophysicist—teach you everything...
Cover of One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge
by David L. Craddock
Language: English
Release Date: August 10, 2015

Eleven game designers. Eight grand ideas. Seven days to will them into reality.Every year, programmers from around the world compete in the seven-day roguelike challenge, a week-long game jam where participants endeavor to design and program a roguelike role-playing game. Their obstacles: day...
Cover of Creating Mobile Apps with Appcelerator Titanium
by Christian Brousseau
Language: English
Release Date: October 25, 2013

Creating Mobile Apps with Appcelerator Titanium provides a hands-on approach and working examples on creating apps and games as well as embedding them onto a social networking website. Developers can then move on from there to develop their own applications based on the ones they have developed throughout...
Cover of Creating E-Learning Games with Unity
by David Horachek
Language: English
Release Date: March 25, 2014

This book is an easy-to-follow guide that incrementally develops the game framework and missions, step-by-step, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book. This book is intended for novice game programmers with...
Cover of Computer Simulation

Computer Simulation

A Foundational Approach Using Python

by Yahya Esmail Osais
Language: English
Release Date: November 28, 2017

Computer simulation is an effective and popular universal tool that can be applied to almost all disciplines. Requiring only basic knowledge of programming, mathematics, and probability theory, Computer Simulation: A Foundational Approach Using Python takes a hands-on approach to programming to introduce...
Cover of Programming with the Kinect for Windows Software Development Kit
by David Catuhe
Language: English
Release Date: September 15, 2012

Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit (SDK). The author, a developer evangelist for Microsoft, walks you through Kinect sensor technology and the SDK—providing hands-on insights...
Cover of War Play

War Play

Video Games and the Future of Armed Conflict

by Corey Mead
Language: English
Release Date: September 17, 2013

A behind-the-scenes look at how the military uses video game technology to train soldiers, treat veterans, and entice new recruits. How does the U.S. military train its soldiers for new forms of armed conflict, all within the constraints of diminished defense budgets? Increasingly, the answer...
Cover of HTML5 Game Engines

HTML5 Game Engines

App Development and Distribution

by Dan Nagle
Language: English
Release Date: April 28, 2014

This book is an introduction to development with HTML5 game engines, an in-depth look at some popular engines, downloadable example projects for each engine, and techniques on how to package and distribute the final app to all the major platforms.
Cover of Introduction to Machine Learning with Applications in Information Security
by Mark Stamp
Language: English
Release Date: September 22, 2017

Introduction to Machine Learning with Applications in Information Security provides a class-tested introduction to a wide variety of machine learning algorithms, reinforced through realistic applications. The book is accessible and doesn’t prove theorems, or otherwise dwell on mathematical theory....
Cover of Introduction to Middleware

Introduction to Middleware

Web Services, Object Components, and Cloud Computing

by Letha Hughes Etzkorn
Language: English
Release Date: June 12, 2017

"A stereotype of computer science textbooks is that they are dry, boring, and sometimes even intimidating. As a result, they turn students’ interests off from the subject matter instead of enticing them into it. This textbook is the opposite of such a stereotype. The author presents the subject...
Cover of Writing Interactive Fiction with Twine
by Melissa Ford
Language: English
Release Date: April 25, 2016

Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out...
Cover of Despicable Me Minion Rush Guide
by Simge Ceylan
Language: English
Release Date: January 20, 2016

With our Unofficial Game Guide become an expert player and get unlimited coins! Plus learn everything there is to get the high score and much more! This guide is for anyone looking to play the game like the pros do. Are you frustrated with running out of coins? Or perhaps you are just looking to learn...
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