Game Programming Graphics category: 809 books

Cover of Total War: Warhammer Game Guide
by Wiki Guide
Language: English
Release Date: January 3, 2017

The Total War: Warhammer guide contains all the information required to fully comprehend this extremely complex and demanding title. Here you can find practical advices concerning all the gameplay mechanisms appearing in the game - public order, corruption, or keeping a stable economy. Additionally,...
Cover of Make Your Own PuzzleScript Games!
by Anna Anthropy
Language: English
Release Date: March 3, 2020

Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games. Make Your Own PuzzleScript Games! shows you how to use PuzzleScript, an open source tool for making puzzle games using HTML-like scripting language. Anthropy...
Cover of 2D to VR with Unity5 and Google Cardboard
by Roberto Dillon
Language: English
Release Date: April 7, 2017

The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent...
Cover of Basics of Age of Empires 2
by André Ferreira
Language: English
Release Date: April 23, 2016

This is a book that covers all the strategy you need to know for playing Age of Empires 2, including detailed build orders, in-depth strategy, how to correctly micro and macro, among many others. So that when you play you know what you're doing, resulting in you winning more games and having more...
Cover of Play/Write

Play/Write

Digital Rhetoric, Writing Games

by
Language: English
Release Date: April 6, 2016

lay/Write: Digital Rhetoric, Writing, Games is an edited collection of essays that examines the relationship between games and writing – examining how writing functions both within games and the networks of activity that surround games and gameplay. The collection is organized based on the primary...
Cover of Game Devs & Others

Game Devs & Others

Tales from the Margins

by
Language: English
Release Date: May 23, 2018

Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like...
Cover of Call of Duty: Ghosts The Ultimate Game Guide
by David Oconner
Language: English
Release Date: February 7, 2014

This guide will teach you how to play from the very beginning. The comprehensive walkthrough will help keep you on track. You will also find descriptions of thevarious characters as well as the weapons and combat tactics. If you want to have fun from day 1, then "Call of Duty: Ghosts The Ultimate Game Guide" is the book for you.
Cover of Mastering Unreal Technology, Volume II

Mastering Unreal Technology, Volume II

Advanced Level Design Concepts with Unreal Engine 3

by Jason Busby, Zak Parrish, Jeff Wilson
Language: English
Release Date: September 22, 2009

Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design skills to the next level, creating content with...
Cover of Words With Friends Strategy Guide: Strategy, Tips and Advice to Win Honestly!
by Andrew Hasdal
Language: English
Release Date: July 1, 2013

The Words With Friends strategy guide is the ultimate guide for teaching you how to dominate your opponents in this popular app game! Inside you'll find all the tips and tricks needed to bring your game to an elite level. Learn about premium square abuse, playing defensively and managing your rack...
Cover of Designing Modern Strategy Games
by George Phillies
Language: English
Release Date: August 14, 2012

"Designing Modern Strategy Games" is the definitive book on the design of modern strategy games. "Designing Modern Strategy Games" can also be used as a textbook; it includes more than 100 game design projects. For instructors, an Appendix includes the day-by-day course plans for...
Cover of Fundamentals of Action and Arcade Game Design
by Ernest Adams
Language: English
Release Date: March 11, 2014

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused guide gives you exactly what you need. It walks you through the process of designing for...
Cover of Retro Gaming Hacks

Retro Gaming Hacks

Tips & Tools for Playing the Classics

by Chris Kohler
Language: English
Release Date: October 12, 2005

Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big...
Cover of Artificial Intelligence for Games
by Ian Millington, John Funge
Language: English
Release Date: March 29, 2016

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in...
Cover of Unity 4 Fundamentals

Unity 4 Fundamentals

Get Started at Making Games with Unity

by Alan Thorn
Language: English
Release Date: December 4, 2013

Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The...
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