Game Programming Graphics category: 809 books

Cover of Cocos2d-X by Example Beginner's Guide
by Roger Engelbert
Language: English
Release Date: April 25, 2013

Get to grips with Cocos2D-X using step-by-step examples. Roger Engelbert will have you smiling throughout and learning valuable information at every turn. If you have brilliant ideas for amazing games and want to bring them to life, then this book is what you need. Work through easy-to-follow examples...
Cover of Mastering Unreal Technology, Volume I

Mastering Unreal Technology, Volume I

Introduction to Level Design with Unreal Engine 3

by Jason Busby, Zak Parrish, Jeff Wilson
Language: English
Release Date: July 21, 2009

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skills and create stunning new content...
Cover of Learning XNA 3.0

Learning XNA 3.0

XNA 3.0 Game Development for the PC, Xbox 360, and Zune

by Aaron Reed
Language: English
Release Date: November 22, 2008

Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game...
Cover of Scratch Cookbook
by Brandon Milonovich
Language: English
Release Date: July 24, 2013

A practical approach with hands-on recipes to learn more about Scratch and its features.Scratch Cookbook is great for people who are still relatively new to programming but wish to learn more. It assumes you know the basics of computer operation. The methods of using Scratch are worked through quickly...
Cover of Unity Shaders and Effects Cookbook
by Kenny Lammers
Language: English
Release Date: June 18, 2013

Unity Effects and Shader Cookbook is written in a Cookbook style, teaching you to create stunning Shaders and effects through step-by-step, illustrated examples. Unity Effects and Shader Cookbook is written for developers wanting to create your first Shaders in Unity3D, or who wish to take their game...
Cover of Swift by Example
by Giordano Scalzo
Language: English
Release Date: June 19, 2015

When Apple announced Swift at the WWDC, the iOS developer community became excited about the opportunities to improve the way in which they build iOS apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and flexible, and it introduces new ways to solve old problems.Swift...
Cover of Situational Game Design
by Brian Upton
Language: English
Release Date: October 31, 2017

Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but...
Cover of Learn to Program with Minecraft

Learn to Program with Minecraft

Transform Your World with the Power of Python

by Craig Richardson
Language: English
Release Date: December 1, 2015

You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do...
Cover of Create 2D Mobile Games with Corona SDK
by David Mekersa
Language: English
Release Date: February 11, 2015

Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of...
Cover of Designing Games

Designing Games

A Guide to Engineering Experiences

by Tynan Sylvester
Language: English
Release Date: January 3, 2013

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics,...
Cover of Blueprints Visual Scripting for Unreal Engine
by Brenden Sewell
Language: English
Release Date: July 28, 2015

Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress...
Cover of Tkinter GUI Application Development HOTSHOT
by Bhaskar Chaudhary
Language: English
Release Date: October 25, 2013

Practical, real-world example projects. Start with the topics that grab your attention or work through each project in sequence.If you have just started with GUI programming, this book is ideal for you. This book is also great if you are an experienced software developer, scientist, researcher, engineer, student, or hobbyist.
Cover of Ouya Unity Game Development
by Gary Riches
Language: English
Release Date: October 23, 2013

A clear, concise, and practical guide that will teach you how to build your own console game and become an indie developer.This book is for game developers who are interested in developing games for the Ouya console on the Unity game engine. It is assumed that you have a basic understanding of Unity.
Cover of Designing Wargames: Introduction
by George Phillies
Language: English
Release Date: April 24, 2014

Designing Wargames introduces the play and design of classic hex-and-counter board wargames. Written as a textbook, Designing Wargames should appeal to board and computer game designers, board game players, and designers of serious war games for historical and military study. Phillies opens...
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