Game Programming Graphics category: 809 books

Cover of Babylon.js Essentials
by Julien Moreau-Mathis
Language: English
Release Date: March 4, 2016

Understand, train, and be ready to develop 3D Web applications/video games using the Babylon.js framework, even for beginners About This Book Understand the basics of 3D (along with the theory) before practicing Each mini-project provides previous features, alongside the new feature you are learning,...
Cover of Unity AI Programming Essentials
by Curtis Bennett, Dan Violet Sagmiller
Language: English
Release Date: December 22, 2014

This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.
Cover of Unity 4 Game Development HOTSHOT
by Jate Wittayabundit
Language: English
Release Date: July 25, 2014

An easy-to-follow hands-on step-by-step project. Each project includes the complete source code and assets having screenshots and diagrams. If you are an experienced user who has a basic knowledge of how to use the Unity game engine, or are an intermediate user who wants to learn more tips and tricks in using the Unity game engine, this book is ideal for you.
Cover of Start Here! Learn the Kinect API
by Rob Miles
Language: English
Release Date: July 15, 2012

Ready to learn Kinect programming? Start Here! Learn the fundamentals of programming with the Kinect API—and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#—simply start here! This book introduces must-know concepts and...
Cover of Torque 3D Game Development Cookbook
by David Wyand
Language: English
Release Date: January 25, 2013

Cookbook; packed with recipes to help you create amazing 3D games with Torque. The recipes provide clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its subsystems. The book is written for professional and indie game developers that have basic...
Cover of Introduction to Recursive Programming
by Manuel Rubio-Sanchez
Language: English
Release Date: October 5, 2017

Recursion is one of the most fundamental concepts in computer science and a key programming technique that allows computations to be carried out repeatedly. Despite the importance of recursion for algorithm design, most programming books do not cover the topic in detail, despite the fact that numerous...
Cover of Game Design

Game Design

Come realizzare game app di successo

by Michele Gotuzzo
Language: Italian
Release Date: November 4, 2015

Negli ultimi anni una vera e propria rivoluzione digitale ha coinvolto tutti i processi uomo-macchina. Un aspetto fondamentale è stato l’evoluzione del gioco tradizionale in gioco digitale, che ha portato a modificare gran parte delle nostre abitudini in termini sia di “passatempo” sia di accesso...
Cover of Discovering Computer Science

Discovering Computer Science

Interdisciplinary Problems, Principles, and Python Programming

by Jessen Havill
Language: English
Release Date: July 6, 2016

Discovering Computer Science: Interdisciplinary Problems, Principles, and Python Programming introduces computational problem solving as a vehicle of discovery in a wide variety of disciplines. With a principles-oriented introduction to computational thinking, the text provides a broader and deeper...
Cover of Introduction to Visual Computing

Introduction to Visual Computing

Core Concepts in Computer Vision, Graphics, and Image Processing

by Aditi Majumder, M. Gopi
Language: English
Release Date: January 31, 2018

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing,...
Cover of Parallel Programming for Modern High Performance Computing Systems
by Pawel Czarnul
Language: English
Release Date: March 5, 2018

In view of the growing presence and popularity of multicore and manycore processors, accelerators, and coprocessors, as well as clusters using such computing devices, the development of efficient parallel applications has become a key challenge to be able to exploit the performance of such systems....
Cover of Swift High Performance
by Kostiantyn Koval
Language: English
Release Date: May 31, 2016

Leverage Swift and enhance your code to take your applications to the next level About This Book Build solid, high performance applications in Swift Increase your efficiency by getting to grips with concurrency and parallel programming Use Swift to design performance-oriented solutions Who This...
Cover of Introduction to Modeling and Simulation with MATLAB® and Python
by Steven I. Gordon, Brian Guilfoos
Language: English
Release Date: July 12, 2017

Introduction to Modeling and Simulation with MATLAB and Python is intended for students and professionals in science, social science, and engineering that wish to learn the principles of computer modeling, as well as basic programming skills. The book content focuses on meeting a set of basic modeling...
Cover of Mastering Oculus Rift Development
by Jack Donovan
Language: English
Release Date: February 7, 2017

Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book Create immersive 3D games especially designed for the Oculus Rift platform Build complex realistic virtual reality (VR) games with the Unity Engine Create striking...
Cover of Scratch 2.0 Programming
by Denis Golikov, Artem Golikov
Language: English
Release Date: January 18, 2018

We Make Computer Programming and Math FUN for Kids! Meet Scratch. A brand new, FREE computer programming application that allows children 10 and up to express themselves creatively by developing their own stories, cartoons, games, and more—all while learning computer programming! Created...
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