Game category: 1129 books

Cover of Cross Over to HTML5 Game Development

Cross Over to HTML5 Game Development

Use Your Programming Experience to Create Mobile Games

by Zarrar Chishti
Language: English
Release Date: November 30, 2017

Break into the most lucrative platform in the world by adding HTML5 game development to your current skillset. Zarrar Chishti has trained developers from a wide range of programming disciplines to cross over into HTML5 game development.  Whatever your vocation, whether it be an Application Databases...
Cover of Pro Android Games

Pro Android Games

L Edition

by Massimo Nardone, Vladimir Silva
Language: English
Release Date: February 14, 2015

Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android...
Cover of Python, PyGame and Raspberry Pi Game Development
by Sloan Kelly
Language: English
Release Date: December 23, 2016

Gain the basics of Python and use PyGame to create fast-paced video games with great graphics and sounds. You'll also learn about object oriented programming (OOP) as well as design patterns like model-view-controller (MVC) and finite state machines (FSMs). Python, PyGame and Raspberry Pi Game...
Cover of Unity Game Development Cookbook

Unity Game Development Cookbook

Essentials for Every Game

by Paris Buttfield-Addison, Jon Manning, Tim Nugent
Language: English
Release Date: March 13, 2019

Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development—from the basics to the hottest new tricks in virtual reality. With this unique cookbook, you’ll get started in two ways: First, you’ll learn about the Unity game engine by following very brief exercises...
Cover of Introduction to Game Development
by James R. Parker
Language: English
Release Date: May 15, 2015

This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available...
Cover of Mastering Android Game Development
by Raul Portales
Language: English
Release Date: June 30, 2015

Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have...
Cover of Building a 2D Game Physics Engine

Building a 2D Game Physics Engine

Using HTML5 and JavaScript

by Michael Tanaya, Jebediah Pavleas, Kelvin Sung
Language: English
Release Date: January 11, 2017

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body...
Cover of Rolling Sky Online Game Cheats, Tips, Hacks How to Download Unofficial
by The Yuw
Language: English
Release Date: June 19, 2017

*UNOFFICIAL GUIDE*Are you looking to download and install the game?Do you often find it difficult to beat certain parts?Would you like to play like a PRO?Would you like to get tons of resources?With our unofficial game guide we can teach you how to master the game! Do you want to install and play...
Cover of Evolutionary Games with Sociophysics

Evolutionary Games with Sociophysics

Analysis of Traffic Flow and Epidemics

by Jun Tanimoto
Language: English
Release Date: November 27, 2018

Recent applications of evolutionary game theory in the merging fields of the mathematical and social sciences are brilliantly portrayed in this book, which highlights social physics and shows how the approach can help to quantitatively model complex human–environmental–social systems. First,...
Cover of New Game Plus

New Game Plus

Perspektiven der Game Studies. Genres - Künste - Diskurse (Bild und Bit. Studien zur digitalen Medienkultur)

by
Language: German
Release Date: March 18, 2016

Der Band »New Game Plus« präsentiert eine vielfältige Auswahl aktueller Methoden und Ansätze der Computerspielforschung. Die Beiträge fragen: Welche Themen beherrschen die Game Studies, nachdem viele ehemals zentrale Debatten allenfalls noch historischen Wert besitzen? Welche (inter-)disziplinären...
Cover of Create Your Own Game with RPG Maker MV
by Richard Bailey
Language: English
Release Date: March 4, 2016

Have you ever had a really good story in your head that you want to share with others? What better way then to share your world in a game that other people can enjoy? Or if you've ever wanted to make your own game, now is the time to do it. Making a game with RPG Maker MV has never been so simple,...
Cover of Rules of Play

Rules of Play

Game Design Fundamentals

by Katie Salen, Eric Zimmerman
Language: English
Release Date: September 25, 2003

As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds...
Cover of GameMaker Programming By Example
by Brian Christian, Steven Isaacs
Language: English
Release Date: September 5, 2016

Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive...
Cover of Game Theory and Business Applications
by
Language: English
Release Date: June 26, 2013

Game theory has been applied to a growing list of practical problems, from antitrust analysis to monetary policy; from the design of auction institutions to the structuring of incentives within firms; from patent races to dispute resolution. The purpose of Game Theory and Business Applications is...
First 9 10 11 12 13 14 1516 17 18 19 20 21 Last
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy