Introduction to Game Design, Prototyping, and Development

From Concept to Playable Game with Unity and C#

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Big bigCover of Introduction to Game Design, Prototyping, and Development

More books from Pearson Education

bigCover of the book Unlock the Hidden Job Market by
bigCover of the book CMMII Distilled by
bigCover of the book Flash Professional CS5 Advanced for Windows and Macintosh by
bigCover of the book Six Sigma--The First 90 Days by
bigCover of the book Automator for Mac OS X 10.6 Snow Leopard by
bigCover of the book Network Security Architectures by
bigCover of the book Psychology Express: Forensic Psychology (Undergraduate Revision Guide) by
bigCover of the book The Hidden Power of Blend Modes in Adobe Photoshop by
bigCover of the book Microsoft Expression Web 2 On Demand by
bigCover of the book Selling Your Crafts Online: With Etsy, eBay, and Pinterest by
bigCover of the book Adobe Flash CS4 Professional How-Tos by
bigCover of the book Firms of Endearment by
bigCover of the book The Network Challenge (Chapter 9) by
bigCover of the book All a Twitter by
bigCover of the book The Truth About the New Rules of Business Writing by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy