Gamification

Using Game Elements in Serious Contexts

Nonfiction, Computers, Application Software, Business Software, Business & Finance, Economics, Theory of Economics
Big bigCover of Gamification

More books from Springer International Publishing

bigCover of the book Why Youth Vote by
bigCover of the book The Price of Climate Action by
bigCover of the book Five Legal Revolutions Since the 17th Century by
bigCover of the book Architecture, Urban Space and War by
bigCover of the book Practitioner’s Guide to Functional Behavioral Assessment by
bigCover of the book Computational Science/Intelligence and Applied Informatics by
bigCover of the book Unknown Values and Stakeholders by
bigCover of the book Information Systems for Industry 4.0 by
bigCover of the book Advances in Service-Oriented and Cloud Computing by
bigCover of the book Educating for Creativity within Higher Education by
bigCover of the book Principles and Practice of Constraint Programming by
bigCover of the book Surgical Aspects of Peritoneal Dialysis by
bigCover of the book Computation, Cryptography, and Network Security by
bigCover of the book Empathy, Sociality, and Personhood by
bigCover of the book The Ethics of Silence by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy