Game Dynamics

Best Practices in Procedural and Dynamic Game Content Generation

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Artificial Intelligence, General Computing
Big bigCover of Game Dynamics

More books from Springer International Publishing

bigCover of the book The Financial Crisis by
bigCover of the book Spatio-Temporal Databases by
bigCover of the book Autonomous Cyber Deception by
bigCover of the book Visualization in Medicine and Life Sciences III by
bigCover of the book Strategic Approach in Multi-Criteria Decision Making by
bigCover of the book Microbial Ecotoxicology by
bigCover of the book Handbook of Positive Psychology in Intellectual and Developmental Disabilities by
bigCover of the book Soluble Bio-based Substances Isolated From Urban Wastes by
bigCover of the book Emerging Technologies in Computing by
bigCover of the book Simulation: Best Practices in Nursing Education by
bigCover of the book The Future of Higher Education in the Middle East and Africa by
bigCover of the book Bottom-Up Self-Organization in Supramolecular Soft Matter by
bigCover of the book Service-Oriented Mapping by
bigCover of the book Quantitative Evaluation of Systems by
bigCover of the book Symposium on Real-Time and Hybrid Systems by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy